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Searched refs:mLinkedUniformBlocks (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.h289 return mLinkedUniformBlocks[shaderType]; in getLinkedUniformBlocks()
458 ShaderMap<std::vector<sh::InterfaceBlock>> mLinkedUniformBlocks; variable
DProgramExecutable.cpp504 mLinkedUniformBlocks[shaderType].resize(stream->readInt<size_t>()); in load()
505 for (sh::InterfaceBlock &shaderStorageBlock : mLinkedUniformBlocks[shaderType]) in load()
689 stream->writeInt(mLinkedUniformBlocks[shaderType].size()); in save()
690 for (const sh::InterfaceBlock &shaderStorageBlock : mLinkedUniformBlocks[shaderType]) in save()
897 mLinkedUniformBlocks[shaderType] = shader->getUniformBlocks(); in saveLinkedStateInfo()