Searched refs:mLinkedUniformBlocks (Results 1 – 2 of 2) sorted by relevance
289 return mLinkedUniformBlocks[shaderType]; in getLinkedUniformBlocks()458 ShaderMap<std::vector<sh::InterfaceBlock>> mLinkedUniformBlocks; variable
504 mLinkedUniformBlocks[shaderType].resize(stream->readInt<size_t>()); in load()505 for (sh::InterfaceBlock &shaderStorageBlock : mLinkedUniformBlocks[shaderType]) in load()689 stream->writeInt(mLinkedUniformBlocks[shaderType].size()); in save()690 for (const sh::InterfaceBlock &shaderStorageBlock : mLinkedUniformBlocks[shaderType]) in save()897 mLinkedUniformBlocks[shaderType] = shader->getUniformBlocks(); in saveLinkedStateInfo()