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Searched refs:mLinkedUniforms (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.h284 return mLinkedUniforms[shaderType]; in getLinkedUniforms()
457 ShaderMap<std::vector<sh::ShaderVariable>> mLinkedUniforms; variable
DProgramExecutable.cpp499 mLinkedUniforms[shaderType].resize(stream->readInt<size_t>()); in load()
500 for (sh::ShaderVariable &variable : mLinkedUniforms[shaderType]) in load()
684 stream->writeInt(mLinkedUniforms[shaderType].size()); in save()
685 for (const sh::ShaderVariable &shaderVariable : mLinkedUniforms[shaderType]) in save()
896 mLinkedUniforms[shaderType] = shader->getUniforms(); in saveLinkedStateInfo()