Searched refs:mLinkedUniforms (Results 1 – 2 of 2) sorted by relevance
284 return mLinkedUniforms[shaderType]; in getLinkedUniforms()457 ShaderMap<std::vector<sh::ShaderVariable>> mLinkedUniforms; variable
499 mLinkedUniforms[shaderType].resize(stream->readInt<size_t>()); in load()500 for (sh::ShaderVariable &variable : mLinkedUniforms[shaderType]) in load()684 stream->writeInt(mLinkedUniforms[shaderType].size()); in save()685 for (const sh::ShaderVariable &shaderVariable : mLinkedUniforms[shaderType]) in save()896 mLinkedUniforms[shaderType] = shader->getUniforms(); in saveLinkedStateInfo()