Searched refs:mMaterial (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1State.cpp | 137 mMaterial.ambient = {0.2f, 0.2f, 0.2f, 1.0f}; in initialize() 138 mMaterial.diffuse = {0.8f, 0.8f, 0.8f, 1.0f}; in initialize() 139 mMaterial.specular = {0.0f, 0.0f, 0.0f, 1.0f}; in initialize() 140 mMaterial.emissive = {0.0f, 0.0f, 0.0f, 1.0f}; in initialize() 142 mMaterial.specularExponent = 0.0f; in initialize() 435 return mMaterial; in materialParameters() 440 return mMaterial; in materialParameters()
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D | GLES1State.h | 310 MaterialParameters mMaterial; variable
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D | GLES1Renderer.cpp | 337 const auto &material = gles1State.mMaterial; in prepareForDraw()
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/third_party/skia/third_party/externals/angle2/util/fuchsia/ |
D | ScenicWindow.cpp | 70 mMaterial(&mScenicSession) in ScenicWindow() 87 mShape.SetMaterial(mMaterial); in initializeImpl() 138 mMaterial.SetTexture(imagePipeId); in resetNativeWindow()
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D | ScenicWindow.h | 87 scenic::Material mMaterial; variable
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