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Searched refs:mMslXfbOnlyVertexShaderInfo (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.mm244 mMslXfbOnlyVertexShaderInfo.reset();
275 stream->writeString(mMslXfbOnlyVertexShaderInfo.metalShaderSource);
285 mMslXfbOnlyVertexShaderInfo.metalShaderSource = stream->readString();
361 &mMslShaderTranslateInfo, &mMslXfbOnlyVertexShaderInfo));
392 mMslXfbOnlyVertexShaderInfo = mMslShaderTranslateInfo[gl::ShaderType::Vertex];
610 translatedMslInfo = &mMslXfbOnlyVertexShaderInfo;
616 &mMslXfbOnlyVertexShaderInfo,
845 stream->writeInt<int>(mMslXfbOnlyVertexShaderInfo.hasUBOArgumentBuffer);
846 for (mtl::SamplerBinding &binding : mMslXfbOnlyVertexShaderInfo.actualSamplerBindings)
852 for (uint32_t &uboBinding : mMslXfbOnlyVertexShaderInfo.actualUBOBindings)
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DProgramMtl.h267 mtl::TranslatedShaderInfo mMslXfbOnlyVertexShaderInfo; variable