Searched refs:mMslXfbOnlyVertexShaderInfo (Results 1 – 2 of 2) sorted by relevance
244 mMslXfbOnlyVertexShaderInfo.reset();275 stream->writeString(mMslXfbOnlyVertexShaderInfo.metalShaderSource);285 mMslXfbOnlyVertexShaderInfo.metalShaderSource = stream->readString();361 &mMslShaderTranslateInfo, &mMslXfbOnlyVertexShaderInfo));392 mMslXfbOnlyVertexShaderInfo = mMslShaderTranslateInfo[gl::ShaderType::Vertex];610 translatedMslInfo = &mMslXfbOnlyVertexShaderInfo;616 &mMslXfbOnlyVertexShaderInfo,845 stream->writeInt<int>(mMslXfbOnlyVertexShaderInfo.hasUBOArgumentBuffer);846 for (mtl::SamplerBinding &binding : mMslXfbOnlyVertexShaderInfo.actualSamplerBindings)852 for (uint32_t &uboBinding : mMslXfbOnlyVertexShaderInfo.actualUBOBindings)[all …]
267 mtl::TranslatedShaderInfo mMslXfbOnlyVertexShaderInfo; variable