Searched refs:mOrientation (Results 1 – 9 of 9) sorted by relevance
172 EGLint getOrientation() const { return mOrientation; } in getOrientation()256 EGLint mOrientation; variable
92 mOrientation(0), in Surface()143 mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0)); in Surface()
104 EGLint mOrientation; variable
56 mOrientation(orientation) in DXGISwapChainWindowSurfaceWGL()85 if (mOrientation != EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) in initialize()
40 mOrientation(static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0))), in SurfaceD3D()206 mDepthStencilFormat, mOrientation, mState.config->samples); in resetSwapChain()
95 GLint mOrientation; variable
91 const EGLint mOrientation; variable
66 mOrientation(orientation), in SwapChain11()850 if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE) != 0) in copyOffscreenToBackbuffer()854 if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) != 0) in copyOffscreenToBackbuffer()
174930 nsStyleImageOrientation() : mOrientation(0) { } in nsStyleImageOrientation()174932 bool IsDefault() const { return mOrientation == 0; } in IsDefault()174933 bool IsFlipped() const { return mOrientation & FLIP_MASK; } in IsFlipped()174934 bool IsFromImage() const { return mOrientation & FROM_IMAGE_MASK; } in IsFromImage()174936 uint8_t angle = mOrientation & ORIENTATION_MASK; in SwapsWidthAndHeight()174941 switch (mOrientation & ORIENTATION_MASK) { in Angle()174953 switch (mOrientation & ORIENTATION_MASK) { in AngleAsCoord()174965 return aOther.mOrientation == mOrientation; in operator ==()174987 : mOrientation(aOrientation) in nsStyleImageOrientation()174990 uint8_t mOrientation; member