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Searched refs:mOutputType (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCompiler.cpp71 mOutputType(mImplementation->getTranslatorOutputType()), in Compiler()
313 ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources); in getInstance()
315 return ShCompilerInstance(handle, mOutputType, type); in getInstance()
344 : mHandle(handle), mOutputType(outputType), mShaderType(shaderType) in ShCompilerInstance()
362 : mHandle(other.mHandle), mOutputType(other.mOutputType), mShaderType(other.mShaderType) in ShCompilerInstance()
370 mOutputType = other.mOutputType; in operator =()
393 return mOutputType; in getShaderOutputType()
DCompiler.h40 ShShaderOutput getShaderOutputType() const { return mOutputType; } in getShaderOutputType()
46 ShShaderOutput mOutputType; variable
69 ShShaderOutput mOutputType; variable
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DOutputHLSL.cpp251 mOutputType == SH_HLSL_4_1_OUTPUT) in writeFloat()
321 mOutputType(outputType), in OutputHLSL()
378 if (mOutputType == SH_HLSL_3_0_OUTPUT) in OutputHLSL()
661 mResourcesHLSL->uniformsHeader(out, mOutputType, mReferencedUniforms, mSymbolTable); in header()
821 if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in header()
855 if (mOutputType == SH_HLSL_4_1_OUTPUT) in header()
947 if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in header()
975 if (mOutputType == SH_HLSL_4_1_OUTPUT) in header()
1021 ASSERT(mOutputType == SH_HLSL_4_1_OUTPUT); in header()
1088 mTextureFunctionHLSL->textureFunctionHeader(out, mOutputType, getDimensionsIgnoresBaseLevel); in header()
[all …]
DCompiler.h141 ShShaderOutput getOutputType() const { return mOutputType; } in getOutputType()
294 ShShaderOutput mOutputType; variable
DResourcesHLSL.cpp176 mOutputType(outputType), in ResourcesHLSL()
252 unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType); in assignUniformRegister()
521 HLSLVariableRegisterCount(*uniform, mOutputType); in uniformsHeader()
525 reservedImageRegisterCount += HLSLVariableRegisterCount(*uniform, mOutputType); in uniformsHeader()
DCompiler.cpp333 mOutputType(output), in TCompiler()
811 this, root, mNumViews, mShaderType, compileOptions, mOutputType, &mSymbolTable)) in checkAndSimplifyAST()
1006 if (RemoveInvariant(mShaderType, mShaderVersion, mOutputType, compileOptions)) in checkAndSimplifyAST()
1019 mOutputType == SH_GLSL_COMPATIBILITY_OUTPUT)) in checkAndSimplifyAST()
1121 DumpFuzzerCase(shaderStrings, numStrings, mShaderType, mShaderSpec, mOutputType, in compile()
DResourcesHLSL.h140 ShShaderOutput mOutputType; variable
DOutputHLSL.h162 const ShShaderOutput mOutputType; variable
DParseContext.h499 ShShaderOutput getOutputType() const { return mOutputType; } in getOutputType()
741 ShShaderOutput mOutputType; variable
DParseContext.cpp248 mOutputType(outputType) in TParseContext()