Searched refs:mOutputType (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Compiler.cpp | 71 mOutputType(mImplementation->getTranslatorOutputType()), in Compiler() 313 ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources); in getInstance() 315 return ShCompilerInstance(handle, mOutputType, type); in getInstance() 344 : mHandle(handle), mOutputType(outputType), mShaderType(shaderType) in ShCompilerInstance() 362 : mHandle(other.mHandle), mOutputType(other.mOutputType), mShaderType(other.mShaderType) in ShCompilerInstance() 370 mOutputType = other.mOutputType; in operator =() 393 return mOutputType; in getShaderOutputType()
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D | Compiler.h | 40 ShShaderOutput getShaderOutputType() const { return mOutputType; } in getShaderOutputType() 46 ShShaderOutput mOutputType; variable 69 ShShaderOutput mOutputType; variable
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | OutputHLSL.cpp | 251 mOutputType == SH_HLSL_4_1_OUTPUT) in writeFloat() 321 mOutputType(outputType), in OutputHLSL() 378 if (mOutputType == SH_HLSL_3_0_OUTPUT) in OutputHLSL() 661 mResourcesHLSL->uniformsHeader(out, mOutputType, mReferencedUniforms, mSymbolTable); in header() 821 if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in header() 855 if (mOutputType == SH_HLSL_4_1_OUTPUT) in header() 947 if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in header() 975 if (mOutputType == SH_HLSL_4_1_OUTPUT) in header() 1021 ASSERT(mOutputType == SH_HLSL_4_1_OUTPUT); in header() 1088 mTextureFunctionHLSL->textureFunctionHeader(out, mOutputType, getDimensionsIgnoresBaseLevel); in header() [all …]
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D | Compiler.h | 141 ShShaderOutput getOutputType() const { return mOutputType; } in getOutputType() 294 ShShaderOutput mOutputType; variable
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D | ResourcesHLSL.cpp | 176 mOutputType(outputType), in ResourcesHLSL() 252 unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType); in assignUniformRegister() 521 HLSLVariableRegisterCount(*uniform, mOutputType); in uniformsHeader() 525 reservedImageRegisterCount += HLSLVariableRegisterCount(*uniform, mOutputType); in uniformsHeader()
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D | Compiler.cpp | 333 mOutputType(output), in TCompiler() 811 this, root, mNumViews, mShaderType, compileOptions, mOutputType, &mSymbolTable)) in checkAndSimplifyAST() 1006 if (RemoveInvariant(mShaderType, mShaderVersion, mOutputType, compileOptions)) in checkAndSimplifyAST() 1019 mOutputType == SH_GLSL_COMPATIBILITY_OUTPUT)) in checkAndSimplifyAST() 1121 DumpFuzzerCase(shaderStrings, numStrings, mShaderType, mShaderSpec, mOutputType, in compile()
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D | ResourcesHLSL.h | 140 ShShaderOutput mOutputType; variable
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D | OutputHLSL.h | 162 const ShShaderOutput mOutputType; variable
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D | ParseContext.h | 499 ShShaderOutput getOutputType() const { return mOutputType; } in getOutputType() 741 ShShaderOutput mOutputType; variable
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D | ParseContext.cpp | 248 mOutputType(outputType) in TParseContext()
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