Searched refs:mOutsideRenderPassCommands (Results 1 – 2 of 2) sorted by relevance
562 mOutsideRenderPassCommands(nullptr),750 mRenderer->recycleCommandBufferHelper(device, &mOutsideRenderPassCommands); in onDestroy()871 mRenderer->getCommandBufferHelper(this, false, &mCommandPool, &mOutsideRenderPassCommands)); in initialize()886 ANGLE_TRY(traceGpuEvent(&mOutsideRenderPassCommands->getCommandBuffer(), in initialize()1400 if (mOutsideRenderPassCommands->hasGLMemoryBarrierIssued()) in handleDirtyMemoryBarrierImpl()1416 return handleDirtyEventLogImpl(&mOutsideRenderPassCommands->getCommandBuffer()); in handleDirtyComputeEventLog()1626 mOutsideRenderPassCommands->getCommandBuffer().bindComputePipeline( in handleDirtyComputePipelineBinding()1798 return handleDirtyTexturesImpl(mOutsideRenderPassCommands, PipelineType::Compute); in handleDirtyComputeTextures()1988 return handleDirtyShaderResourcesImpl(mOutsideRenderPassCommands); in handleDirtyComputeShaderResources()2159 return handleDirtyDescriptorSetsImpl(&mOutsideRenderPassCommands->getCommandBuffer(), in handleDirtyComputeDescriptorSets()[all …]
561 ASSERT(!mOutsideRenderPassCommands->hasRenderPass()); in getOutsideRenderPassCommandBuffer()563 *commandBufferOut = &mOutsideRenderPassCommands->getCommandBuffer(); in getOutsideRenderPassCommandBuffer()1139 vk::CommandBufferHelper *mOutsideRenderPassCommands; variable