Searched refs:mResetStatus (Results 1 – 2 of 2) sorted by relevance
744 GraphicsResetStatus mResetStatus; variable
388 mResetStatus(GraphicsResetStatus::NoError), in Context()2799 mResetStatus = status; in markContextLost()2843 ASSERT(mResetStatus == GraphicsResetStatus::NoError); in getGraphicsResetStatus()2844 mResetStatus = mImplementation->getResetStatus(); in getGraphicsResetStatus()2846 if (mResetStatus != GraphicsResetStatus::NoError) in getGraphicsResetStatus()2851 else if (!mContextLostForced && mResetStatus != GraphicsResetStatus::NoError) in getGraphicsResetStatus()2856 mResetStatus = mImplementation->getResetStatus(); in getGraphicsResetStatus()2859 return ToGLenum(mResetStatus); in getGraphicsResetStatus()