Searched refs:mUniformBlockOptimizedMap (Results 1 – 4 of 4) sorted by relevance
197 mUniformBlockOptimizedMap.clear(); in translate()205 if (!sh::RecordUniformBlocksWithLargeArrayMember(root, mUniformBlockOptimizedMap, in translate()216 perfDiagnostics, mUniformBlockOptimizedMap, mShaderStorageBlocks); in translate()
50 std::map<int, const TInterfaceBlock *> mUniformBlockOptimizedMap; variable
183 std::map<int, const TInterfaceBlock *> mUniformBlockOptimizedMap; variable
325 mUniformBlockOptimizedMap(uniformBlockOptimizedMap), in OutputHLSL()662 out << mResourcesHLSL->uniformBlocksHeader(mReferencedUniformBlocks, mUniformBlockOptimizedMap); in header()1658 mUniformBlockOptimizedMap.count(interfaceBlock->uniqueId().get()) != 0) in visitBinary()1693 mUniformBlockOptimizedMap.count(interfaceBlock->uniqueId().get()) != 0) in visitBinary()1765 mUniformBlockOptimizedMap.count(interfaceBlock->uniqueId().get()) != 0) in visitBinary()