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Searched refs:mVertexBufferSlotsUsed (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DRenderPipeline.cpp583 mVertexBufferSlotsUsed.set(typedSlot); in RenderPipelineBase()
742 return mVertexBufferSlotsUsed; in GetVertexBufferSlotsUsed()
759 ASSERT(mVertexBufferSlotsUsed[slot]); in GetVertexBuffer()
921 recorder.Record(mVertexBufferSlotsUsed); in ComputeContentHash()
922 for (VertexBufferSlot slot : IterateBitSet(mVertexBufferSlotsUsed)) { in ComputeContentHash()
1027 if (a->mVertexBufferSlotsUsed != b->mVertexBufferSlotsUsed) { in operator ()()
1031 for (VertexBufferSlot slot : IterateBitSet(a->mVertexBufferSlotsUsed)) { in operator ()()
DCommandBufferStateTracker.cpp222 if (IsSubset(requiredVertexBuffers, mVertexBufferSlotsUsed)) { in RecomputeLazyAspects()
357 mVertexBufferSlotsUsed.set(slot); in SetVertexBuffer()
DCommandBufferStateTracker.h71 ityp::bitset<VertexBufferSlot, kMaxVertexBuffers> mVertexBufferSlotsUsed; variable
DRenderPipeline.h123 ityp::bitset<VertexBufferSlot, kMaxVertexBuffers> mVertexBufferSlotsUsed; variable