Searched refs:mVertexBufferSlotsUsed (Results 1 – 4 of 4) sorted by relevance
583 mVertexBufferSlotsUsed.set(typedSlot); in RenderPipelineBase()742 return mVertexBufferSlotsUsed; in GetVertexBufferSlotsUsed()759 ASSERT(mVertexBufferSlotsUsed[slot]); in GetVertexBuffer()921 recorder.Record(mVertexBufferSlotsUsed); in ComputeContentHash()922 for (VertexBufferSlot slot : IterateBitSet(mVertexBufferSlotsUsed)) { in ComputeContentHash()1027 if (a->mVertexBufferSlotsUsed != b->mVertexBufferSlotsUsed) { in operator ()()1031 for (VertexBufferSlot slot : IterateBitSet(a->mVertexBufferSlotsUsed)) { in operator ()()
222 if (IsSubset(requiredVertexBuffers, mVertexBufferSlotsUsed)) { in RecomputeLazyAspects()357 mVertexBufferSlotsUsed.set(slot); in SetVertexBuffer()
71 ityp::bitset<VertexBufferSlot, kMaxVertexBuffers> mVertexBufferSlotsUsed; variable
123 ityp::bitset<VertexBufferSlot, kMaxVertexBuffers> mVertexBufferSlotsUsed; variable