Searched refs:mWebGLStencilAttachment (Results 1 – 2 of 2) sorted by relevance
566 return mWebGLStencilAttachment.isAttached() ? &mWebGLStencilAttachment : nullptr; in getWebGLStencilAttachment()888 mState.mWebGLStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()941 &mState.mWebGLStencilAttachment}}; in detachResourceById()1841 mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource, in setAttachment()1876 &mState.mWebGLStencilAttachment}}; in commitWebGL1DepthStencilIfConsistent()1912 else if (mState.mWebGLStencilAttachment.isAttached()) in commitWebGL1DepthStencilIfConsistent()1914 const auto &stencil = mState.mWebGLStencilAttachment; in commitWebGL1DepthStencilIfConsistent()
176 FramebufferAttachment mWebGLStencilAttachment; variable