Searched refs:mWrapT (Results 1 – 4 of 4) sorted by relevance
197 state.mWrapT = GL_CLAMP_TO_EDGE; in CreateDefaultForTarget()238 if (mWrapT != wrapT) in setWrapT()240 mWrapT = wrapT; in setWrapT()330 uint8_t wrap = static_cast<uint8_t>(FromGLenum<WrapMode>(mWrapT)); in updateWrapTCompareMode()
342 GLenum getWrapT() const { return mWrapT; } in getWrapT()390 GLenum mWrapT; variable
128 GLenum getWrapT() const { return mWrapT; } in getWrapT()180 GLenum mWrapT; variable
48 mWrapT = GL_REPEAT; in Texture()147 mWrapT = wrap; in setWrapT()890 mWrapT = GL_CLAMP_TO_EDGE; in Texture2DRect()1984 mWrapT = GL_CLAMP_TO_EDGE; in TextureExternal()