Searched refs:m_Heap (Results 1 – 2 of 2) sorted by relevance
2257 ID3D12Heap* GetHeap() const { return m_Heap; } in GetHeap()2269 ID3D12Heap* m_Heap = NULL; member in D3D12MA::MemoryBlock3315 if(m_Heap) in ~MemoryBlock()3318 m_Heap->Release(); in ~MemoryBlock()3324 D3D12MA_ASSERT(m_Heap == NULL && m_Size > 0); in Init()3332 … HRESULT hr = m_Allocator->GetDevice()->CreateHeap(&heapDesc, __uuidof(*m_Heap), (void**)&m_Heap); in Init()4804 UnregisterCommittedAllocation(allocation, allocation->m_Heap.heapType); in FreeHeapMemory()4805 SAFE_RELEASE(allocation->m_Heap.heap); in FreeHeapMemory()4807 const UINT heapTypeIndex = HeapTypeToIndex(allocation->m_Heap.heapType); in FreeHeapMemory()5313 return m_Heap.heap; in GetHeap()[all …]
911 } m_Heap; member