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Searched refs:m_Heap (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12MemAlloc.cpp2257 ID3D12Heap* GetHeap() const { return m_Heap; } in GetHeap()
2269 ID3D12Heap* m_Heap = NULL; member in D3D12MA::MemoryBlock
3315 if(m_Heap) in ~MemoryBlock()
3318 m_Heap->Release(); in ~MemoryBlock()
3324 D3D12MA_ASSERT(m_Heap == NULL && m_Size > 0); in Init()
3332 … HRESULT hr = m_Allocator->GetDevice()->CreateHeap(&heapDesc, __uuidof(*m_Heap), (void**)&m_Heap); in Init()
4804 UnregisterCommittedAllocation(allocation, allocation->m_Heap.heapType); in FreeHeapMemory()
4805 SAFE_RELEASE(allocation->m_Heap.heap); in FreeHeapMemory()
4807 const UINT heapTypeIndex = HeapTypeToIndex(allocation->m_Heap.heapType); in FreeHeapMemory()
5313 return m_Heap.heap; in GetHeap()
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DD3D12MemAlloc.h911 } m_Heap; member