Searched refs:m_compressedLevels (Results 1 – 4 of 4) sorted by relevance
175 virtual bool isCompressed (void) const { return !m_compressedLevels.empty(); } in isCompressed()200 std::vector<tcu::CompressedTexture*> m_compressedLevels; member in vkt::pipeline::TestTexture
766 for (size_t levelNdx = 0; levelNdx < m_compressedLevels.size(); levelNdx++) in ~TestTexture()767 delete m_compressedLevels[levelNdx]; in ~TestTexture()819 return *m_compressedLevels[level * getArraySize() + layer]; in getCompressedLevel()827 return *m_compressedLevels[level * getArraySize() + layer]; in getCompressedLevel()1023 m_compressedLevels.push_back(compressedLevel); in populateCompressedLevels()