Searched refs:m_instanced_unordered_arrays_bo_id (Results 1 – 2 of 2) sorted by relevance
505 , m_instanced_unordered_arrays_bo_id(0) in GeometryShaderRenderingCase()588 if (m_instanced_unordered_arrays_bo_id != 0) in deinit()590 gl.deleteBuffers(1, &m_instanced_unordered_arrays_bo_id); in deinit()592 m_instanced_unordered_arrays_bo_id = 0; in deinit()712 gl.bindBuffer(GL_ARRAY_BUFFER, m_instanced_unordered_arrays_bo_id); in executeTest()867 gl.genBuffers(1, &m_instanced_unordered_arrays_bo_id); in initTest()925 (is_instanced) ? m_instanced_unordered_arrays_bo_id : m_noninstanced_unordered_arrays_bo_id; in initTest()
162 glw::GLuint m_instanced_unordered_arrays_bo_id; member in glcts::GeometryShaderRenderingCase