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Searched refs:m_max_combined_texture_units (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp3020 , m_max_combined_texture_units(0) in GeometryShaderMaxCombinedTextureUnitsTest()
3116 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &m_max_combined_texture_units); in getShaderParts()
3124 …m_n_vertex_texture_units = de::max(1, de::min(m_max_combined_texture_units - 2, m_max_vertex_textu… in getShaderParts()
3126 …de::max(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - 1, m_max_fragment_tex… in getShaderParts()
3128 …de::max(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - m_n_fragment_texture_… in getShaderParts()
DesextcGeometryShaderLimits.hpp1128 glw::GLint m_max_combined_texture_units; member in glcts::GeometryShaderMaxCombinedTextureUnitsTest