Searched refs:m_max_combined_texture_units (Results 1 – 2 of 2) sorted by relevance
3020 , m_max_combined_texture_units(0) in GeometryShaderMaxCombinedTextureUnitsTest()3116 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &m_max_combined_texture_units); in getShaderParts()3124 …m_n_vertex_texture_units = de::max(1, de::min(m_max_combined_texture_units - 2, m_max_vertex_textu… in getShaderParts()3126 …de::max(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - 1, m_max_fragment_tex… in getShaderParts()3128 …de::max(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - m_n_fragment_texture_… in getShaderParts()
1128 glw::GLint m_max_combined_texture_units; member in glcts::GeometryShaderMaxCombinedTextureUnitsTest