Searched refs:m_max_geometry_input_components (Results 1 – 2 of 2) sorted by relevance
1612 , m_max_geometry_input_components(0) in GeometryShaderMaxInputComponentsTest()1665 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_INPUT_COMPONENTS, &m_max_geometry_input_components); in getShaderParts()1668 m_max_geometry_input_vectors = m_max_geometry_input_components / 4 /* 4 components per vector */; in getShaderParts()1721 …const glw::GLint expected_data = ((1 + m_max_geometry_input_components) * m_max_geometry_input_com… in verifyResult()
429 glw::GLint m_max_geometry_input_components; member in glcts::GeometryShaderMaxInputComponentsTest