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Searched refs:m_max_texture_units (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp2306 , m_max_texture_units(0) in GeometryShaderMaxTextureUnitsTest()
2320 for (int i = 0; i < m_max_texture_units; ++i) in clean()
2328 for (int i = 0; i < m_max_texture_units; ++i) in clean()
2345 out_n_vertices = m_max_texture_units; in getDrawCallDetails()
2400 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &m_max_texture_units); in getShaderParts()
2404 m_texture_width = m_max_texture_units * m_point_size; in getShaderParts()
2408 stream << m_max_texture_units; in getShaderParts()
2440 m_textures.resize(m_max_texture_units); in prepareProgramInput()
2443 for (int i = 0; i < m_max_texture_units; ++i) in prepareProgramInput()
2465 for (int i = 0; i < m_max_texture_units; ++i) in prepareProgramInput()
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DesextcGeometryShaderLimits.hpp825 glw::GLint m_max_texture_units; member in glcts::GeometryShaderMaxTextureUnitsTest