Searched refs:m_max_texture_units (Results 1 – 2 of 2) sorted by relevance
2306 , m_max_texture_units(0) in GeometryShaderMaxTextureUnitsTest()2320 for (int i = 0; i < m_max_texture_units; ++i) in clean()2328 for (int i = 0; i < m_max_texture_units; ++i) in clean()2345 out_n_vertices = m_max_texture_units; in getDrawCallDetails()2400 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &m_max_texture_units); in getShaderParts()2404 m_texture_width = m_max_texture_units * m_point_size; in getShaderParts()2408 stream << m_max_texture_units; in getShaderParts()2440 m_textures.resize(m_max_texture_units); in prepareProgramInput()2443 for (int i = 0; i < m_max_texture_units; ++i) in prepareProgramInput()2465 for (int i = 0; i < m_max_texture_units; ++i) in prepareProgramInput()[all …]
825 glw::GLint m_max_texture_units; member in glcts::GeometryShaderMaxTextureUnitsTest