Searched refs:m_max_vertex_texture_units (Results 1 – 2 of 2) sorted by relevance
3023 , m_max_vertex_texture_units(0) in GeometryShaderMaxCombinedTextureUnitsTest()3117 gl.getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &m_max_vertex_texture_units); in getShaderParts()3123 …de::max(m_max_vertex_texture_units, de::max(m_max_geometry_texture_units, m_max_fragment_texture_u… in getShaderParts()3124 …_texture_units = de::max(1, de::min(m_max_combined_texture_units - 2, m_max_vertex_texture_units)); in getShaderParts()
1131 glw::GLint m_max_vertex_texture_units; member in glcts::GeometryShaderMaxCombinedTextureUnitsTest