Searched refs:m_n_fragment_texture_units (Results 1 – 2 of 2) sorted by relevance
3025 , m_n_fragment_texture_units(0) in GeometryShaderMaxCombinedTextureUnitsTest()3125 m_n_fragment_texture_units = in getShaderParts()3128 …ax(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - m_n_fragment_texture_units, in getShaderParts()3131 …de::min(m_n_vertex_texture_units, de::min(m_n_fragment_texture_units, m_n_geometry_texture_units)); in getShaderParts()3138 stream_fragment << m_n_fragment_texture_units; in getShaderParts()
1133 glw::GLint m_n_fragment_texture_units; member in glcts::GeometryShaderMaxCombinedTextureUnitsTest