Searched refs:m_pipelineInput (Results 1 – 2 of 2) sorted by relevance
136 for (auto it = begin(m_pipelineInput.pipelines); it != end(m_pipelineInput.pipelines); ++it) in removeRedundantObjects()161 for (auto it = begin(m_pipelineInput.shaderModules); it != end(m_pipelineInput.shaderModules); ) in removeRedundantObjects()164 it = m_pipelineInput.shaderModules.erase(it); in removeRedundantObjects()168 for (auto it = begin(m_pipelineInput.renderPasses); it != end(m_pipelineInput.renderPasses); ) in removeRedundantObjects()171 it = m_pipelineInput.renderPasses.erase(it); in removeRedundantObjects()175 …for (auto it = begin(m_pipelineInput.pipelineLayouts); it != end(m_pipelineInput.pipelineLayouts);… in removeRedundantObjects()179 it = m_pipelineInput.pipelineLayouts.erase(it); in removeRedundantObjects()191 …for (auto it = begin(m_pipelineInput.descriptorSetLayouts); it != end(m_pipelineInput.descriptorSe… in removeRedundantObjects()194 it = m_pipelineInput.descriptorSetLayouts.erase(it); in removeRedundantObjects()216 for (auto it = begin(m_pipelineInput.samplers); it != end(m_pipelineInput.samplers); ) in removeRedundantObjects()[all …]
180 mutable vksc_server::VulkanPipelineCacheInput m_pipelineInput; member in vk::ResourceInterface