Searched refs:m_quad_tessellation_tes_id (Results 1 – 2 of 2) sorted by relevance
209 , m_quad_tessellation_tes_id(0) in TessellationShaderPrimitiveCoverage()291 if (m_quad_tessellation_tes_id != 0) in deinit()293 gl.deleteShader(m_quad_tessellation_tes_id); in deinit()295 m_quad_tessellation_tes_id = 0; in deinit()422 m_quad_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()442 &m_quad_tessellation_tcs_code, m_quad_tessellation_tes_id, 1, &m_quad_tessellation_tes_code, in initProgramObjects()
87 …m_quad_tessellation_tes_id; /* name of tessellation evaluation shader object that performs quad te… member in glcts::TessellationShaderPrimitiveCoverage