Searched refs:m_se (Results 1 – 3 of 3) sorted by relevance
168 UINT_32 numRbTotal = pIn->hTileFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeHtileInfo()283 UINT_32 numRbTotal = pIn->cMaskFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeCmaskInfo()625 UINT_32 numRbTotal = pIn->dccKeyFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeDccInfo()632 … Max(numCompressBlkPerMetaBlk, m_se * m_rbPerSe * (dataThick ? 262144 : thinBlkSize)); in HwlComputeDccInfo()794 const UINT_32 maxNumRbTotal = m_se * m_rbPerSe; in HwlComputeMaxMetaBaseAlignments()827 maxBaseAlignDcc3D = Min(m_se * m_rbPerSe * 262144, 65536 * 128u); in HwlComputeMaxMetaBaseAlignments()1258 m_se = 1; in HwlInitGlobalParams()1262 m_se = 2; in HwlInitGlobalParams()1266 m_se = 4; in HwlInitGlobalParams()1270 m_se = 8; in HwlInitGlobalParams()[all …]
67 m_se(0), in Lib()93 m_se(0), in Lib()
946 UINT_32 m_se; ///< Number of shader engine variable