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Searched refs:m_stencil_pass_color (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp169 const glw::GLfloat TessellationShaderPrimitiveCoverage::m_stencil_pass_color[4] = { member in glcts::TessellationShaderPrimitiveCoverage
620 gl.uniform4fv(stencilPassColorUniformLocation, 1, m_stencil_pass_color); in drawPatch()
653 gl.uniform4fv(stencilPassColorUniformLocation, 1 /* count */, m_stencil_pass_color); in drawPatch()
DesextcTessellationShaderPrimitiveCoverage.hpp110 static const glw::GLfloat m_stencil_pass_color[4]; /* primitive color when stencil fails */ member in glcts::TessellationShaderPrimitiveCoverage