Searched refs:m_stencil_pass_color (Results 1 – 2 of 2) sorted by relevance
169 const glw::GLfloat TessellationShaderPrimitiveCoverage::m_stencil_pass_color[4] = { member in glcts::TessellationShaderPrimitiveCoverage620 gl.uniform4fv(stencilPassColorUniformLocation, 1, m_stencil_pass_color); in drawPatch()653 gl.uniform4fv(stencilPassColorUniformLocation, 1 /* count */, m_stencil_pass_color); in drawPatch()
110 static const glw::GLfloat m_stencil_pass_color[4]; /* primitive color when stencil fails */ member in glcts::TessellationShaderPrimitiveCoverage