/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 148 , m_tc_id(0) in TessellationShaderPropertiesProgramObject() 178 if (m_tc_id != 0) in deinit() 180 gl.deleteShader(m_tc_id); in deinit() 182 m_tc_id = 0; in deinit() 216 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 223 gl.attachShader(m_po_id, m_tc_id); in initTest() 411 shaderSourceSpecialized(m_tc_id, 1 /* count */, &test.tc_body); in iterate() 417 gl.compileShader(m_tc_id); in iterate() 426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status); in iterate()
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D | esextcTessellationShaderXFB.cpp | 46 , m_tc_id(0) in TessellationShaderXFB() 136 if (m_tc_id != 0) in deinit() 138 gl.deleteShader(m_tc_id); in deinit() 140 m_tc_id = 0; in deinit() 265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 382 shaderSourceSpecialized(m_tc_id, 1 /* count */, &tc_body); in initTest() 495 … shaders[] = { m_fs_id, (m_is_geometry_shader_extension_supported) ? m_gs_id : 0, m_tc_id, m_te_id, in initTest() 730 gl.attachShader(m_po_id, m_tc_id); in iterate() 908 gl.detachShader(m_po_id, m_tc_id); in iterate()
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D | esextcTessellationShaderVertexOrdering.cpp | 43 , m_tc_id(0) in TessellationShaderVertexOrdering() 95 if (m_tc_id != 0) in deinit() 97 gl.deleteShader(m_tc_id); in deinit() 99 m_tc_id = 0; in deinit() 187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 215 shaderSourceSpecialized(m_tc_id, 1 /* count */, &tc_body_ptr); in initTest() 230 const glw::GLuint shaders[] = { m_fs_id, m_tc_id, m_vs_id }; in initTest() 367 gl.attachShader(po_id, m_tc_id); in initTestIteration()
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D | esextcTessellationShaderTriangles.cpp | 68 , m_tc_id(0) in TessellationShaderTrianglesDegenerateTriangle() 113 if (m_tc_id != 0) in deinit() 115 gl.deleteShader(m_tc_id); in deinit() 117 m_tc_id = 0; in deinit() 187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 218 shaderSourceSpecialized(m_tc_id, 1 /* count */, &tc_body); in initTest() 233 const glw::GLuint shaders[] = { m_fs_id, m_tc_id, m_vs_id }; in initTest() 372 gl.attachShader(test.po_id, m_tc_id); in initTestDescriptor()
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D | esextcTessellationShaderMaxPatchVertices.cpp | 165 , m_tc_id(0) in TessellationShaderMaxPatchVertices() 292 if (m_tc_id != 0) in deinit() 294 gl.deleteShader(m_tc_id); in deinit() 296 m_tc_id = 0; in deinit() 573 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects() 590 …if (!buildProgram(m_po_id_1, m_vs_id, 1, &m_vs_code, m_tc_id, 1, &m_tc_code, m_te_id, 1, &m_te_cod… in initProgramObjects()
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D | esextcTessellationShaderProperties.hpp | 121 glw::GLuint m_tc_id; member in glcts::TessellationShaderPropertiesProgramObject
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D | esextcTessellationShaderXFB.hpp | 99 glw::GLuint m_tc_id; member in glcts::TessellationShaderXFB
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D | esextcTessellationShaderVertexOrdering.hpp | 121 glw::GLuint m_tc_id; member in glcts::TessellationShaderVertexOrdering
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D | esextcTessellationShaderMaxPatchVertices.hpp | 95 glw::GLuint m_tc_id; /* tessellation control shader object name for case 1 */ member in glcts::TessellationShaderMaxPatchVertices
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D | esextcTessellationShaderTriangles.hpp | 109 glw::GLuint m_tc_id; member in glcts::TessellationShaderTrianglesDegenerateTriangle
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 331 , m_tc_id(0) in TextureCubeMapArrayImageOpCompute() 446 if (m_tc_id != 0) in deinit() 448 gl.deleteShader(m_tc_id); in deinit() 449 m_tc_id = 0; in deinit() 855 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram() 870 …if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_i… in configureProgram()
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D | esextcTextureCubeMapArrayImageOperations.hpp | 159 glw::GLuint m_tc_id; member in glcts::TextureCubeMapArrayImageOpCompute
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
D | esextcDrawElementsBaseVertexTests.cpp | 69 , m_tc_id(0) in DrawElementsBaseVertexTestBase() 227 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in buildProgram() 251 if (m_tc_id != 0) in buildProgram() 253 gl.shaderSource(m_tc_id, 1, /* count */ in buildProgram() 272 const glw::GLuint so_ids[] = { m_fs_id, m_vs_id, m_tc_id, m_te_id, m_gs_id }; in buildProgram() 299 if (m_tc_id != 0) in buildProgram() 301 gl.attachShader(m_po_id, m_tc_id); in buildProgram() 616 if (m_tc_id != 0) in deinitProgramAndShaderObjects() 618 gl.deleteShader(m_tc_id); in deinitProgramAndShaderObjects() 620 m_tc_id = 0; in deinitProgramAndShaderObjects()
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D | esextcDrawElementsBaseVertexTests.hpp | 217 glw::GLuint m_tc_id; member in glcts::DrawElementsBaseVertexTestBase
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cCommonBugsTests.hpp | 141 glw::GLuint m_tc_id; member in gl3cts::InputVariablesCannotBeModifiedTest 462 glw::GLuint m_tc_id; member in gl3cts::PerVertexValidationTest
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D | gl4cShaderSubroutineTests.hpp | 977 glw::GLuint m_tc_id; member in gl4cts::ShaderSubroutine::FunctionalTest17 1103 glw::GLuint m_tc_id; member in gl4cts::ShaderSubroutine::NegativeTest2 1200 glw::GLuint m_tc_id; member in gl4cts::ShaderSubroutine::NegativeTest5 1234 glw::GLuint m_tc_id; member in gl4cts::ShaderSubroutine::NegativeTest6 1288 glw::GLuint m_tc_id; member in gl4cts::ShaderSubroutine::NegativeTest8 1376 glw::GLuint m_tc_id; member in gl4cts::ShaderSubroutine::NegativeTest10
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D | gl4cShaderSubroutineTests.cpp | 8905 , m_tc_id(0) in FunctionalTest17() 8950 if (m_tc_id != 0) in deinit() 8952 gl.deleteShader(m_tc_id); in deinit() 8954 m_tc_id = 0; in deinit() 9252 &m_vs_id, &m_tc_id, &m_te_id, &m_gs_id, &m_fs_id, &m_po_id)) in initTest() 10318 , m_tc_id(0) in NegativeTest2() 10350 if (m_tc_id != 0) in deinitGLObjects() 10352 gl.deleteShader(m_tc_id); in deinitGLObjects() 10354 m_tc_id = 0; in deinitGLObjects() 10401 &m_vs_id, &m_tc_id, &m_te_id, &m_gs_id, &m_fs_id, &m_po_id)) in executeTestCase() [all …]
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D | gl4cGPUShaderFP64Tests.hpp | 904 glw::GLuint m_tc_id; member in gl4cts::GPUShaderFP64Test4 1171 glw::GLuint m_tc_id; member in gl4cts::GPUShaderFP64Test6 1288 glw::GLint m_tc_id; member in gl4cts::GPUShaderFP64Test7 1381 glw::GLuint m_tc_id; member in gl4cts::GPUShaderFP64Test8
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D | gl3cCullDistanceTests.hpp | 103 glw::GLuint m_tc_id; member in glcts::CullDistance::APICoverageTest
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D | gl3cCommonBugsTests.cpp | 266 , m_tc_id(0) in InputVariablesCannotBeModifiedTest() 280 &m_fs_id, &m_gs_id, &m_tc_id, &m_te_id, &m_vs_id, in deinit() 889 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate() 930 so_id = m_tc_id; in iterate() 1618 , m_tc_id(0) in PerVertexValidationTest() 1652 glw::GLuint* so_id_ptrs[] = { &m_fs_id, &m_gs_id, &m_tc_id, &m_te_id, &m_vs_id }; in destroyPOsAndSOs() 2773 { &tc_body, &m_tc_id, SHADER_STAGE_TESSELLATION_CONTROL, GL_TESS_CONTROL_SHADER_BIT, in runSeparateShaderTestMode()
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D | gl4cGPUShaderFP64Tests.cpp | 5885 , m_tc_id(0) in GPUShaderFP64Test4() 5934 if (m_tc_id != 0) in deinit() 5936 gl.deleteShader(m_tc_id); in deinit() 5938 m_tc_id = 0; in deinit() 6071 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in initProgramObjects() 6220 gl.shaderSource(m_tc_id, 1 /* count */, &tc_body, DE_NULL /* length */); in initProgramObjects() 6365 const glw::GLuint shaders[] = { m_cs_id, m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id }; in initProgramObjects() 8183 , m_tc_id(0) in GPUShaderFP64Test6() 8218 if (m_tc_id != 0) in deinit() 8220 gl.deleteShader(m_tc_id); in deinit() [all …]
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D | gl3cCullDistanceTests.cpp | 304 , m_tc_id(0) in APICoverageTest() 380 if (m_tc_id != 0) in deinit() 382 gl.deleteShader(m_tc_id); in deinit() 384 m_tc_id = 0; in deinit()
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D | gl4cTextureViewTests.hpp | 599 glw::GLuint m_tc_id; member in gl4cts::TextureViewTestViewSampling
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D | gl4cTextureViewTests.cpp | 4226 , m_tc_id(0) in TextureViewTestViewSampling() 4340 if (m_tc_id != 0) in deinitIterationSpecificProgramAndShaderObjects() 4342 gl.deleteShader(m_tc_id); in deinitIterationSpecificProgramAndShaderObjects() 4344 m_tc_id = 0; in deinitIterationSpecificProgramAndShaderObjects() 4860 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in initIterationSpecificProgramObject() 5408 gl.shaderSource(m_tc_id, 1 /* count */, &tc_body_raw_ptr, NULL /* length */); in initIterationSpecificProgramObject() 5414 const glw::GLuint so_ids[] = { m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id }; in initIterationSpecificProgramObject()
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