Searched refs:m_te_program_id (Results 1 – 2 of 2) sorted by relevance
53 , m_te_program_id(0) in TessellationShaderXFB()157 if (m_te_program_id != 0) in deinit()159 gl.deleteProgram(m_te_program_id); in deinit()161 m_te_program_id = 0; in deinit()454 m_te_program_id = createSeparableProgram(m_glExtTokens.TESS_EVALUATION_SHADER, 1, /* n_strings */ in initTest()458 if (m_te_program_id == 0) in initTest()463 gl.getProgramiv(m_te_program_id, GL_LINK_STATUS, &link_status); in initTest()688 test.use_te ? m_te_program_id : 0); in iterate()
107 glw::GLuint m_te_program_id; member in glcts::TessellationShaderXFB