Searched refs:m_texture_1D_array (Results 1 – 2 of 2) sorted by relevance
72 , m_texture_1D_array(0) in Errors()159 …if (m_texture_1D || m_texture_1D_array || m_texture_2D || m_texture_rectangle || m_texture_2D_comp… in prepare()167 gl.genTextures(1, &m_texture_1D_array); in prepare()176 if (!(m_texture_1D && m_texture_1D_array && m_texture_2D)) in prepare()188 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_texture_1D_array); in prepare()513 { m_texture_1D_array, "GL_TEXTURE_1D_ARRAY" }, in testTwoDimmensionalTextureErrors()656 if (m_texture_1D_array) in clean()658 gl.deleteTextures(1, &m_texture_1D_array); in clean()659 m_texture_1D_array = 0; in clean()
116 glw::GLuint m_texture_1D_array; member in gl4cts::GetTextureSubImage::Errors