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Searched refs:m_vertex_shader_code_number_of_uniforms (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.hpp422 static const glw::GLchar* const m_vertex_shader_code_number_of_uniforms; member in glcts::GeometryShaderMaxInputComponentsTest
DesextcGeometryShaderLimits.cpp167 … glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_vertex_shader_code_number_of_uniforms = member in glcts::GeometryShaderMaxInputComponentsTest
1685 m_vertex_shader_parts[1] = m_vertex_shader_code_number_of_uniforms; in getShaderParts()