Searched refs:m_vs_program_id (Results 1 – 2 of 2) sorted by relevance
54 , m_vs_program_id(0) in TessellationShaderXFB()171 if (m_vs_program_id != 0) in deinit()173 gl.deleteProgram(m_vs_program_id); in deinit()175 m_vs_program_id = 0; in deinit()490 m_vs_program_id = createSeparableProgram(GL_VERTEX_SHADER, 1, /* n_strings */ in initTest()537 gl.useProgramStages(m_pipeline_id, GL_VERTEX_SHADER_BIT, m_vs_program_id); in initTest()
108 glw::GLuint m_vs_program_id; member in glcts::TessellationShaderXFB