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Searched refs:makeShader (Results 1 – 25 of 156) sorted by relevance

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/third_party/skia/gm/
Druntimeshader.cpp80 p.setShader(builder.makeShader(&localM, true)); in onDraw()
89 return img->makeShader(SkSamplingOptions(), scale);
121 return surf->makeImageSnapshot()->makeShader(SkSamplingOptions()); in make_threshold()
170 paint.setShader(builder.makeShader(nullptr, true)); in onDraw()
216 paint.setShader(builder.makeShader(nullptr, true)); in onDraw()
254 builder.child("child") = fMandrill->makeShader(sampling); in onDraw()
257 paint.setShader(builder.makeShader(nullptr, true)); in onDraw()
324 builder.child("child") = fMandrill->makeShader(sampling); in onDraw()
332 builder.child("color_cube") = fIdentityCube->makeShader(sampling, normalize); in onDraw()
333 paint.setShader(builder.makeShader(nullptr, true)); in onDraw()
[all …]
Dlocalmatrixshader.cpp55 return img->makeShader(SkSamplingOptions(), inner)->makeWithLocalMatrix(outer); in __anon97ebb8310102()
60 …return img->makeShader(SkSamplingOptions())->makeWithLocalMatrix(inner)->makeWithLocalMatrix(outer… in __anon97ebb8310202()
67 img->makeShader(SkSamplingOptions(), inner)) in __anon97ebb8310302()
75 … img->makeShader(SkSamplingOptions())->makeWithLocalMatrix(inner)) in __anon97ebb8310402()
159 auto s1 = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
165 auto s2 = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
171 auto s3 = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
176 auto s4 = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions())
Dlocalmatriximageshader.cpp39 sk_sp<SkShader> redImageShader = redImage->makeShader(SkSamplingOptions(), &translate);
48 sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkSamplingOptions(), &rotate);
61 paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix));
64 paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix));
74 p.setShader(image->makeShader(SkSamplingOptions(SkCubicResampler::Mitchell()))
Dbitmapshader.cpp78 paint.setShader(fImage->makeShader(SkSamplingOptions(), s)); in onDraw()
100 paint.setShader(fMask->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in onDraw()
138 paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror,
Dxfermodes2.cpp113 fBG = bg.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(), lm); in onOnceBeforeDraw()
126 fSrc = srcBmp.makeShader(SkSamplingOptions()); in onOnceBeforeDraw()
138 fDst = dstBmp.makeShader(SkSamplingOptions()); in onOnceBeforeDraw()
Dbadpaint.cpp42 fPaints.back().setShader(emptyBmp.makeShader(SkSamplingOptions())); in onOnceBeforeDraw()
46 fPaints.back().setShader(blueBmp.makeShader(SkSamplingOptions(), badMatrix)); in onOnceBeforeDraw()
Dsubsetshader.cpp41 paint.setShader(leftBitmap.makeShader(tm, tm, SkSamplingOptions(), matrix));
43 paint.setShader(rightBitmap.makeShader(tm, tm, SkSamplingOptions(), matrix));
Dtilemodes.cpp51 paint->setShader(bm.makeShader(tmx, tmy, SkSamplingOptions(fm))); in setup()
171 return bm.makeShader(tx, ty, SkSamplingOptions()); in make_bm()
275 paint->setShader(img->makeShader(tx, ty, SkSamplingOptions(SkFilterMode::kNearest))); in __anonc08a24c00202()
279 paint->setShader(img->makeShader(tx, ty, SkSamplingOptions(SkFilterMode::kLinear))); in __anonc08a24c00302()
283 … paint->setShader(img->makeShader(tx, ty, SkSamplingOptions(SkCubicResampler::Mitchell()))); in __anonc08a24c00402()
Dfilterbug.cpp70 p1.setShader(fTop->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in onDraw()
93 p3.setShader(fBot->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in onDraw()
Dcomplexclip.cpp213 auto sh = img->makeShader(SkSamplingOptions());
240 canvas->clipShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
250 auto sh = img->makeShader(SkSamplingOptions());
395 auto imgShader = img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in __anon043bd41a0302()
451 auto shader = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
Drectangletexture.cpp176 clampPaint.setShader(fGradImgs[i]->makeShader(s)); in onDraw()
182 repeatPaint.setShader(fGradImgs[i]->makeShader(SkTileMode::kRepeat, in onDraw()
224 paint.setShader(fSmallImg->makeShader(static_cast<SkTileMode>(tx), in onDraw()
Dcomposeshader.cpp177 fColorBitmapShader = fColorBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in onOnceBeforeDraw()
179 fAlpha8BitmapShader = fAlpha8Bitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in onOnceBeforeDraw()
279 skMaskImage->makeShader(SkSamplingOptions()),
280 skSrc->makeShader(SkSamplingOptions())));
Dgradient_matrix.cpp79 sk_sp<SkShader> (*makeShader)(const SkPoint[2], const SkMatrix&), in draw_gradients()
101 paint.setShader(makeShader(*ptsArray, shaderMat)); in draw_gradients()
Dpictureshader.cpp171 auto pictureShader = fPicture->makeShader(kTileConfigs[tileMode].tmx, in drawScene()
183 auto bitmapShader = fBitmap.makeShader(kTileConfigs[tileMode].tmx, in drawScene()
235 p.setShader(picture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
/third_party/skia/include/core/
DSkBitmap.h1119 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions&,
1122 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions& sampling, in makeShader() function
1124 return this->makeShader(tmx, tmy, sampling, &localMatrix); in makeShader()
1127 sk_sp<SkShader> makeShader(const SkSamplingOptions& sampling,
1129 return this->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, localMatrix);
1132 sk_sp<SkShader> makeShader(const SkSamplingOptions& sampling, in makeShader() function
1134 return this->makeShader(sampling, &localMatrix); in makeShader()
DSkImage.h671 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions&,
674 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions& sampling, in makeShader() function
676 return this->makeShader(tmx, tmy, sampling, &lm); in makeShader()
678 sk_sp<SkShader> makeShader(const SkSamplingOptions& sampling, const SkMatrix& lm) const { in makeShader() function
679 return this->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, &lm); in makeShader()
681 sk_sp<SkShader> makeShader(const SkSamplingOptions& sampling,
683 return this->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, lm);
DSkPicture.h230 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, SkFilterMode mode,
233 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, SkFilterMode mode) const { in makeShader() function
234 return this->makeShader(tmx, tmy, mode, nullptr, nullptr); in makeShader()
/third_party/skia/tests/
DShaderOpacityTest.cpp24 auto shader = bmp.makeShader(SkSamplingOptions()); in test_bitmap()
32 shader = bmp.makeShader(SkSamplingOptions()); in test_bitmap()
38 shader = bmp.makeShader(SkSamplingOptions()); in test_bitmap()
44 shader = bmp.makeShader(SkSamplingOptions()); in test_bitmap()
DPictureShaderTest.cpp33 paint.setShader(picture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in DEF_TEST()
44 paint.setShader(makePicture()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in DEF_TEST()
92 paint.setShader(picture->makeShader(m, m, SkFilterMode::kNearest)); in DEF_TEST()
DShaderTest.cpp48 auto shader0 = bm.makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST()
49 auto shader1 = bm.asImage()->makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST()
/third_party/skia/platform_tools/android/apps/AndroidKit/src/main/java/org/skia/androidkit/
DImage.java52 public Shader makeShader(TileMode tmx, TileMode tmy, SamplingOptions sampling) { in makeShader() method in Image
53 return makeShader(tmx, tmy, sampling, null); in makeShader()
56 public Shader makeShader(TileMode tmx, TileMode tmy, SamplingOptions sampling, in makeShader() method in Image
/third_party/skia/src/effects/imagefilters/
DSkRuntimeImageFilter.cpp58 auto shader = effect->makeShader(uniforms, &child, 1, nullptr, false); in SkMakeRuntimeImageFilter()
119 input->asImage()->makeShader(SkSamplingOptions(SkFilterMode::kLinear), &localM); in onFilterImage()
122 auto shader = fEffect->makeShader(fUniforms, &inputShader, 1, nullptr, false); in onFilterImage()
/third_party/skia/docs/examples/
DUnpremulGPU.cpp29 paint.setShader(premulImage->makeShader(tile, tile, SkSamplingOptions())); in draw()
32 paint.setShader(unpremulImage->makeShader(tile, tile, SkSamplingOptions())); in draw()
/third_party/skia/bench/
DShaderMaskFilterBench.cpp24 return surface->makeImageSnapshot()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in make_bitmap_shader()
36 return recorder.finishRecordingAsPicture()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in make_picture_shader()
/third_party/skia/modules/androidkit/src/
DImage.cpp53 ? image->makeShader(tmx, tmy, sampling, lm->asM33()) in Image_MakeShader()
54 : image->makeShader(tmx, tmy, sampling); in Image_MakeShader()

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