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Searched refs:make_shader (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/gm/
Dshadermaskfilter.cpp43 static sk_sp<SkShader> make_shader(const SkRect& r) { in make_shader() function
53 auto shader = make_shader(r);
Dcgm.c28 static sk_shader_t* make_shader() { in make_shader() function
46 sk_shader_t* shader = make_shader(); in do_draw()
Dbackdrop.cpp27 static sk_sp<SkShader> make_shader(SkScalar cx, SkScalar cy, SkScalar rad) { in make_shader() function
46 p.setShader(make_shader(cx, cy, rad)); in do_draw()
Dcomposeshader.cpp33 static sk_sp<SkShader> make_shader(SkBlendMode mode) { in make_shader() function
55 fShader = make_shader(SkBlendMode::kDstIn); in onOnceBeforeDraw()
97 make_shader(SkBlendMode::kDstIn), in onDraw()
98 make_shader(SkBlendMode::kSrcOver), in onDraw()
Drsxtext.cpp77 p.setShader(make_shader(lm, outer_lm)); in draw_one()
86 static sk_sp<SkShader> make_shader(const SkMatrix& lm, const SkMatrix& outer_lm) { in make_shader() function in RSXShaderGM
Dlcdblendmodes.cpp36 static sk_sp<SkShader> make_shader(const SkRect& bounds) { in make_shader() function
139 paint.setShader(make_shader(r)); in drawColumn()
Dcolorfilters.cpp28 static sk_sp<SkShader> make_shader(const SkRect& bounds) { in make_shader() function
60 paint.setShader(make_shader(r)); in onDraw()
Dpatch.cpp25 static sk_sp<SkShader> make_shader() { in make_shader() function
120 shader = make_shader(); in dopatch()
Druntimeshader.cpp86 static sk_sp<SkShader> make_shader(sk_sp<SkImage> img, SkISize size) {
153 fBefore = make_shader(GetResourceAsImage("images/mandrill_256.png"), size); in onOnceBeforeDraw()
154 fAfter = make_shader(GetResourceAsImage("images/dog.jpg"), size); in onOnceBeforeDraw()
Dsurface.cpp39 static sk_sp<SkShader> make_shader() { in make_shader() function
64 paint.setShader(make_shader()); in test_draw()
Ddrawatlas.cpp181 static sk_sp<SkShader> make_shader() { in make_shader() function
196 paint.setShader(make_shader()); in drawTextPath()
/third_party/skia/bench/
DClearBench.cpp23 static sk_sp<SkShader> make_shader() { in make_shader() function
63 interruptPaint.setShader(make_shader()); in onDraw()
/third_party/glfw/examples/
Dheightmap.c122 static GLuint make_shader(GLenum type, const char* text) in make_shader() function
158 vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text); in make_shader_program()
161 fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text); in make_shader_program()