Searched refs:make_shader (Results 1 – 13 of 13) sorted by relevance
/third_party/skia/gm/ |
D | shadermaskfilter.cpp | 43 static sk_sp<SkShader> make_shader(const SkRect& r) { in make_shader() function 53 auto shader = make_shader(r);
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D | cgm.c | 28 static sk_shader_t* make_shader() { in make_shader() function 46 sk_shader_t* shader = make_shader(); in do_draw()
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D | backdrop.cpp | 27 static sk_sp<SkShader> make_shader(SkScalar cx, SkScalar cy, SkScalar rad) { in make_shader() function 46 p.setShader(make_shader(cx, cy, rad)); in do_draw()
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D | composeshader.cpp | 33 static sk_sp<SkShader> make_shader(SkBlendMode mode) { in make_shader() function 55 fShader = make_shader(SkBlendMode::kDstIn); in onOnceBeforeDraw() 97 make_shader(SkBlendMode::kDstIn), in onDraw() 98 make_shader(SkBlendMode::kSrcOver), in onDraw()
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D | rsxtext.cpp | 77 p.setShader(make_shader(lm, outer_lm)); in draw_one() 86 static sk_sp<SkShader> make_shader(const SkMatrix& lm, const SkMatrix& outer_lm) { in make_shader() function in RSXShaderGM
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D | lcdblendmodes.cpp | 36 static sk_sp<SkShader> make_shader(const SkRect& bounds) { in make_shader() function 139 paint.setShader(make_shader(r)); in drawColumn()
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D | colorfilters.cpp | 28 static sk_sp<SkShader> make_shader(const SkRect& bounds) { in make_shader() function 60 paint.setShader(make_shader(r)); in onDraw()
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D | patch.cpp | 25 static sk_sp<SkShader> make_shader() { in make_shader() function 120 shader = make_shader(); in dopatch()
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D | runtimeshader.cpp | 86 static sk_sp<SkShader> make_shader(sk_sp<SkImage> img, SkISize size) { 153 fBefore = make_shader(GetResourceAsImage("images/mandrill_256.png"), size); in onOnceBeforeDraw() 154 fAfter = make_shader(GetResourceAsImage("images/dog.jpg"), size); in onOnceBeforeDraw()
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D | surface.cpp | 39 static sk_sp<SkShader> make_shader() { in make_shader() function 64 paint.setShader(make_shader()); in test_draw()
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D | drawatlas.cpp | 181 static sk_sp<SkShader> make_shader() { in make_shader() function 196 paint.setShader(make_shader()); in drawTextPath()
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/third_party/skia/bench/ |
D | ClearBench.cpp | 23 static sk_sp<SkShader> make_shader() { in make_shader() function 63 interruptPaint.setShader(make_shader()); in onDraw()
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/third_party/glfw/examples/ |
D | heightmap.c | 122 static GLuint make_shader(GLenum type, const char* text) in make_shader() function 158 vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text); in make_shader_program() 161 fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text); in make_shader_program()
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