Searched refs:mapPoint (Results 1 – 9 of 9) sorted by relevance
47 SK_ALWAYS_INLINE float2 mapPoint(float2 p) const { in mapPoint() function52 return this->mapPoint(float2::Load(pt)); in map1Point()55 SK_ALWAYS_INLINE SkPoint mapPoint(SkPoint p) const { in mapPoint() function56 return skvx::bit_pun<SkPoint>(this->mapPoint(skvx::bit_pun<float2>(p))); in mapPoint()
154 patchWriter.updateFanPointAttrib(m.mapPoint(parser.currentMidpoint())); in writePatches()
111 DPoint mapPoint(const SkPoint& src) const { in mapPoint() function in DAffineMatrix113 return this->mapPoint(pt); in mapPoint()116 DPoint mapPoint(const DPoint& src) const { in mapPoint() function in DAffineMatrix334 fP0T = fXformMatrix.mapPoint(p0); in init()335 fP2T = fXformMatrix.mapPoint(p2); in init()458 const DPoint& xFormPtLeft = segment.fXformMatrix.mapPoint(pointLeft); in precomputation_for_row()459 const DPoint& xFormPtRight = segment.fXformMatrix.mapPoint(pointRight); in precomputation_for_row()573 const DPoint xformPt = segment.fXformMatrix.mapPoint(point); in distance_to_segment()
251 triangleVertexWriter << m.map2Points(p0, p1) << m.mapPoint(p2); in onPrepare()
145 TrianglePatch(patchWriter) << m.map2Points(p0, p1) << m.mapPoint(p2); in onPrepare()
87 xy1 = om.mapPoint(xy1); in onGetPixels()
241 vertexWriter << m.map2Points(p0, p1) << m.mapPoint(p2);
1366 SkPoint mapPoint(SkPoint pt) const { in mapPoint() function
826 SkVector offset = drawMatrix.mapPoint(drawOrigin) - fBlob->initialMatrix().mapOrigin(); in deviceRect()