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Searched refs:mask10Q (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DConstants.cpp272 mask10Q[i][0] = mask10Q[i][1] = in Constants()
DConstants.hpp71 dword2 mask10Q[16]; // 4 bit writemask -> A2B10G10R10 bit patterns, replicated 2x member
DPixelRoutine.cpp1785 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
1795 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
3156 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
3166 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
3185 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[bgraWriteMask][0])); in writeColor()
3195 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[bgraWriteMask][0])); in writeColor()