Searched refs:mask_matrix (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/xa/ |
D | xa_renderer.c | 256 const float *src_matrix, const float *mask_matrix) in add_vertex_data2() argument 263 compute_src_coords(maskX, maskY, mask, mask_matrix, width, height, in add_vertex_data2() 591 const float *mask_matrix) in renderer_texture() argument 602 if (mask_matrix) { in renderer_texture() 604 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); in renderer_texture() 605 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); in renderer_texture() 606 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); in renderer_texture() 624 sampler_view[0]->texture, mask_matrix); in renderer_texture() 635 src_matrix, mask_matrix); in renderer_texture()
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D | xa_composite.c | 557 const float *mask_matrix = NULL; in xa_composite_rect() local 564 mask_matrix = comp->mask->transform; in xa_composite_rect() 567 src_matrix, mask_matrix); in xa_composite_rect()
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D | xa_priv.h | 287 const float *mask_matrix);
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/third_party/ffmpeg/libavcodec/ |
D | escape124.c | 189 static const uint16_t mask_matrix[] = {0x1, 0x2, 0x10, 0x20, variable 318 if (mask & mask_matrix[i]) { in escape124_decode_frame() 335 if (multi_mask & mask_matrix[i]) { in escape124_decode_frame()
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