Searched refs:maxDepthTextureSamples (Results 1 – 8 of 8) sorted by relevance
383 GLint maxDepthTextureSamples; in TEST_P() local384 glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); in TEST_P()385 EXPECT_GE(maxDepthTextureSamples, 1); in TEST_P()386 EXPECT_NE(std::numeric_limits<GLint>::max(), maxDepthTextureSamples); in TEST_P()560 GLint maxDepthTextureSamples; in TEST_P() local561 glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); in TEST_P()658 GLint maxDepthTextureSamples; in TEST_P() local659 glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); in TEST_P()666 GLint maxSamplesDepthRequired = std::min(maxDepthTextureSamples, maxSamples); in TEST_P()
217 GLint maxDepthTextureSamples = 0; member
1076 caps.maxDepthTextureSamples = 1; in GenerateMinimumCaps()
1799 *params = mState.mCaps.maxDepthTextureSamples; in getIntegervImpl()4003 mState.mCaps.maxDepthTextureSamples = in updateCaps()4004 std::min(static_cast<GLuint>(mState.mCaps.maxDepthTextureSamples), in updateCaps()
597 mNativeCaps.maxDepthTextureSamples = in ensureCapsInitialized()
1555 caps->maxDepthTextureSamples = std::numeric_limits<GLint>::max(); in GenerateCaps()
732 mNativeCaps.maxDepthTextureSamples = mNativeCaps.maxSamples;
1130 caps->maxDepthTextureSamples = in GenerateCaps()