Searched refs:maxFragmentUniformVectors (Results 1 – 20 of 20) sorted by relevance
187 GLint maxVertexUniformVectors, maxFragmentUniformVectors; in initializeBenchmark() local189 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxFragmentUniformVectors); in initializeBenchmark()225 if (numFragmentUniformVectors > maxFragmentUniformVectors) in initializeBenchmark()228 << " exceeds maximum fragment uniform vector count: " << maxFragmentUniformVectors in initializeBenchmark()
67 int maxFragmentUniformVectors; member
178 …agmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n" in GetDefaultTBuiltInResourceString()335 resources->maxFragmentUniformVectors = value; in DecodeResourceLimits()
79 outResources->maxFragmentUniformVectors = resources.MaxFragmentUniformVectors; in GetBuiltInResources()
634 caps->maxFragmentUniformVectors = in GenerateCaps()639 caps->maxFragmentUniformVectors * 4; in GenerateCaps()
993 caps.maxFragmentUniformVectors = 16; in GenerateMinimumCaps()1046 caps.maxFragmentUniformVectors = 224; in GenerateMinimumCaps()1092 caps.maxFragmentUniformVectors = 256; in GenerateMinimumCaps()
271 GLint maxFragmentUniformVectors = 0; member
97 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors; in Compiler()
130 return static_cast<GLuint>(caps.maxFragmentUniformVectors); in GetMaximumShaderUniformVectors()
3101 (caps.maxVertexUniformVectors + caps.maxFragmentUniformVectors) * 4) in ValidateBindUniformLocationCHROMIUM()
1621 *params = mState.mCaps.maxFragmentUniformVectors; in getIntegervImpl()
116 builtin->maxFragmentUniformVectors = 16; in getDefaultBuiltInResources()
127 builtin->maxFragmentUniformVectors = 16; in getDefaultBuiltInResources()
895 caps->maxFragmentUniformVectors = in GenerateCaps()904 caps->maxFragmentUniformVectors = in GenerateCaps()1294 caps->maxFragmentUniformVectors = std::min(1024, caps->maxFragmentUniformVectors); in GenerateCaps()1296 std::min(caps->maxFragmentUniformVectors * 4, in GenerateCaps()
310 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } in maxFragmentUniformVectors() function
381 Resources.maxFragmentUniformVectors = 16; in init_resources()
1481 caps->maxFragmentUniformVectors = GetMaximumPixelUniformVectors(featureLevel); in GenerateCaps()1483 caps->maxFragmentUniformVectors * 4; in GenerateCaps()
654 mNativeCaps.maxFragmentUniformVectors = maxUniformVectors; in ensureCapsInitialized()
767 mNativeCaps.maxFragmentUniformVectors = maxDefaultUniformVectors;
7274 …ize, "const mediump int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors); in initialize()7398 …nt, maxSize, "const int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors); in initialize()