Searched refs:maxGeometryTextureImageUnits (Results 1 – 6 of 6) sorted by relevance
99 int maxGeometryTextureImageUnits; member
210 …tryTextureImageUnits " << DefaultTBuiltInResource.maxGeometryTextureImageUnits << "\n" in GetDefaultTBuiltInResourceString()399 resources->maxGeometryTextureImageUnits = value; in DecodeResourceLimits()
148 builtin->maxGeometryTextureImageUnits = 16; in getDefaultBuiltInResources()
159 builtin->maxGeometryTextureImageUnits = 16; in getDefaultBuiltInResources()
413 Resources.maxGeometryTextureImageUnits = 16; in init_resources()
7306 …axSize, "const int gl_MaxGeometryTextureImageUnits = %d;", resources.maxGeometryTextureImageUnits); in initialize()7514 …axSize, "const int gl_MaxGeometryTextureImageUnits = %d;", resources.maxGeometryTextureImageUnits); in initialize()