Searched refs:maxGeometryUniformComponents (Results 1 – 6 of 6) sorted by relevance
102 int maxGeometryUniformComponents; member
213 …tryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n" in GetDefaultTBuiltInResourceString()405 resources->maxGeometryUniformComponents = value; in DecodeResourceLimits()
151 builtin->maxGeometryUniformComponents = 1024; in getDefaultBuiltInResources()
162 builtin->maxGeometryUniformComponents = 1024; in getDefaultBuiltInResources()
416 Resources.maxGeometryUniformComponents = 1024; in init_resources()
7312 …axSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents); in initialize()7520 …axSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents); in initialize()