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Searched refs:maxShaderAtomicCounterBuffers (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCompiler.cpp206 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in Compiler()
213 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; in Compiler()
215 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; in Compiler()
242 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; in Compiler()
260 caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; in Compiler()
277 caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; in Compiler()
DCaps.cpp1085 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex] = 0; in GenerateMinimumCaps()
1093 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment] = 0; in GenerateMinimumCaps()
1108 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute] = 1; in GenerateMinimumCaps()
1151 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry] = 0; in GenerateMinimumCaps()
1175 caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl] = 0; in GenerateMinimumCaps()
1187 caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation] = 0; in GenerateMinimumCaps()
DCaps.h256 ShaderMap<GLint> maxShaderAtomicCounterBuffers = {}; member
DContext.cpp1814 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; in getIntegervImpl()
1826 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; in getIntegervImpl()
1859 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in getIntegervImpl()
1944 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; in getIntegervImpl()
2007 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; in getIntegervImpl()
2010 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; in getIntegervImpl()
3795 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderAtomicCounterBuffers[shaderType], in initCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp770 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in ensureCapsInitialized()
774 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in ensureCapsInitialized()
778 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in ensureCapsInitialized()
1005 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in ensureCapsInitialized()
1044 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::TessControl] = in ensureCapsInitialized()
1049 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::TessEvaluation] = in ensureCapsInitialized()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp963 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in SetUAVRelatedResourceLimits()
965 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in SetUAVRelatedResourceLimits()
1002 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in SetUAVRelatedResourceLimits()
1004 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in SetUAVRelatedResourceLimits()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1207 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in GenerateCaps()
1265 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in GenerateCaps()
1269 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in GenerateCaps()
1647 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in GenerateCaps()
1666 caps->maxShaderAtomicCounterBuffers); in GenerateCaps()