Searched refs:maxShaderAtomicCounters (Results 1 – 8 of 8) sorted by relevance
204 mResources.MaxComputeAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Compute]; in Compiler()208 mResources.MaxVertexAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Vertex]; in Compiler()209 mResources.MaxFragmentAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Fragment]; in Compiler()243 mResources.MaxGeometryAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Geometry]; in Compiler()258 mResources.MaxTessControlAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::TessControl]; in Compiler()275 caps.maxShaderAtomicCounters[ShaderType::TessEvaluation]; in Compiler()
1086 caps.maxShaderAtomicCounters[ShaderType::Vertex] = 0; in GenerateMinimumCaps()1094 caps.maxShaderAtomicCounters[ShaderType::Fragment] = 0; in GenerateMinimumCaps()1109 caps.maxShaderAtomicCounters[ShaderType::Compute] = 8; in GenerateMinimumCaps()1152 caps.maxShaderAtomicCounters[ShaderType::Geometry] = 0; in GenerateMinimumCaps()1174 caps.maxShaderAtomicCounters[ShaderType::TessControl] = 0; in GenerateMinimumCaps()1186 caps.maxShaderAtomicCounters[ShaderType::TessEvaluation] = 0; in GenerateMinimumCaps()
257 ShaderMap<GLint> maxShaderAtomicCounters = {}; member
1130 static_cast<GLuint>(caps.maxShaderAtomicCounters[shaderType])) in flattenUniformsAndCheckCapsForShader()1133 caps.maxShaderAtomicCounters[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
1817 *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::Vertex]; in getIntegervImpl()1829 *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::Fragment]; in getIntegervImpl()1862 *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::Compute]; in getIntegervImpl()1947 *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::Geometry]; in getIntegervImpl()2013 *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::TessControl]; in getIntegervImpl()2016 *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::TessEvaluation]; in getIntegervImpl()
793 mNativeCaps.maxShaderAtomicCounters[shaderType] = maxAtomicCounters; in ensureCapsInitialized()799 mNativeCaps.maxShaderAtomicCounters[gl::ShaderType::Vertex] = 0; in ensureCapsInitialized()803 mNativeCaps.maxShaderAtomicCounters[gl::ShaderType::Fragment] = 0; in ensureCapsInitialized()
1209 caps->maxShaderAtomicCounters[gl::ShaderType::Compute] = in GenerateCaps()1267 caps->maxShaderAtomicCounters[gl::ShaderType::Vertex] = in GenerateCaps()1271 caps->maxShaderAtomicCounters[gl::ShaderType::Fragment] = in GenerateCaps()1649 caps->maxShaderAtomicCounters[gl::ShaderType::Geometry] = in GenerateCaps()1667 CapCombinedLimitToESShaders(&caps->maxCombinedAtomicCounters, caps->maxShaderAtomicCounters); in GenerateCaps()
973 caps->maxShaderAtomicCounters[gl::ShaderType::Compute] = caps->maxCombinedAtomicCounters; in SetUAVRelatedResourceLimits()