Searched refs:maxShaderStorageBlocks (Results 1 – 9 of 9) sorted by relevance
754 mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::Vertex] = in ensureCapsInitialized()758 mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::Fragment] = in ensureCapsInitialized()761 mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::Compute] = in ensureCapsInitialized()1003 mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::Geometry] = in ensureCapsInitialized()1042 mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::TessControl] = in ensureCapsInitialized()1047 mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::TessEvaluation] = in ensureCapsInitialized()
1088 caps.maxShaderStorageBlocks[ShaderType::Vertex] = 0; in GenerateMinimumCaps()1096 caps.maxShaderStorageBlocks[ShaderType::Fragment] = 0; in GenerateMinimumCaps()1111 caps.maxShaderStorageBlocks[ShaderType::Compute] = 4; in GenerateMinimumCaps()1153 caps.maxShaderStorageBlocks[ShaderType::Geometry] = 0; in GenerateMinimumCaps()
254 ShaderMap<GLint> maxShaderStorageBlocks = {}; member
244 mResources.MaxGeometryShaderStorageBlocks = caps.maxShaderStorageBlocks[ShaderType::Geometry]; in Compiler()
1823 *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::Vertex]; in getIntegervImpl()1835 *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::Fragment]; in getIntegervImpl()1872 *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::Compute]; in getIntegervImpl()1953 *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::Geometry]; in getIntegervImpl()2025 *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::TessControl]; in getIntegervImpl()2028 *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::TessEvaluation]; in getIntegervImpl()3805 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderStorageBlocks[shaderType], in initCaps()
3955 static_cast<GLuint>(caps.maxShaderStorageBlocks[shaderType]), in linkInterfaceBlocks()
990 caps->maxShaderStorageBlocks[gl::ShaderType::Compute] = caps->maxCombinedShaderOutputResources; in SetUAVRelatedResourceLimits()991 caps->maxShaderStorageBlocks[gl::ShaderType::Fragment] = caps->maxCombinedShaderOutputResources; in SetUAVRelatedResourceLimits()1009 caps->maxShaderStorageBlocks[gl::ShaderType::Vertex] = in SetUAVRelatedResourceLimits()1013 caps->maxShaderStorageBlocks[gl::ShaderType::Geometry] = in SetUAVRelatedResourceLimits()
1169 caps->maxShaderStorageBlocks[gl::ShaderType::Fragment] = in GenerateCaps()1171 caps->maxShaderStorageBlocks[gl::ShaderType::Vertex] = in GenerateCaps()1215 caps->maxShaderStorageBlocks[gl::ShaderType::Compute] = in GenerateCaps()1653 caps->maxShaderStorageBlocks[gl::ShaderType::Geometry] = in GenerateCaps()1663 caps->maxShaderStorageBlocks); in GenerateCaps()
786 mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::Vertex] = maxPerStageStorageBuffers;787 mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::Fragment] = maxPerStageStorageBuffers;