Searched refs:maxShaderTextureImageUnits (Results 1 – 13 of 13) sorted by relevance
94 mResources.MaxVertexTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Vertex]; in Compiler()96 mResources.MaxTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Fragment]; in Compiler()202 mResources.MaxComputeTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Compute]; in Compiler()239 mResources.MaxGeometryTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Geometry]; in Compiler()253 caps.maxShaderTextureImageUnits[ShaderType::TessControl]; in Compiler()269 caps.maxShaderTextureImageUnits[ShaderType::TessEvaluation]; in Compiler()
992 caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 8; in GenerateMinimumCaps()1042 caps.maxShaderTextureImageUnits[ShaderType::Vertex] = 16; in GenerateMinimumCaps()1049 caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 16; in GenerateMinimumCaps()1105 caps.maxShaderTextureImageUnits[ShaderType::Compute] = 16; in GenerateMinimumCaps()1150 caps.maxShaderTextureImageUnits[ShaderType::Geometry] = 16; in GenerateMinimumCaps()1170 caps.maxShaderTextureImageUnits[ShaderType::TessControl] = 16; in GenerateMinimumCaps()1183 caps.maxShaderTextureImageUnits[ShaderType::TessEvaluation] = 16; in GenerateMinimumCaps()
253 ShaderMap<GLint> maxShaderTextureImageUnits = {}; member
1114 static_cast<GLuint>(caps.maxShaderTextureImageUnits[shaderType])) in flattenUniformsAndCheckCapsForShader()1117 caps.maxShaderTextureImageUnits[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
1615 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Vertex]; in getIntegervImpl()1618 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Fragment]; in getIntegervImpl()1850 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Compute]; in getIntegervImpl()1941 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::Geometry]; in getIntegervImpl()1969 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::TessControl]; in getIntegervImpl()1972 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::TessEvaluation]; in getIntegervImpl()3781 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderTextureImageUnits[shaderType], in initCaps()
624 caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] = MAX_TEXTURE_IMAGE_UNITS_VTF_SM3; in GenerateCaps()628 caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] = 0; in GenerateCaps()642 caps->maxShaderTextureImageUnits[gl::ShaderType::Fragment] = 16; in GenerateCaps()657 caps->maxCombinedTextureImageUnits = caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] + in GenerateCaps()658 caps->maxShaderTextureImageUnits[gl::ShaderType::Fragment]; in GenerateCaps()
395 mCurVertexSamplerStates.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex]); in initializeDevice()397 rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment]); in initializeDevice()399 mCurVertexTextures.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex]); in initializeDevice()400 mCurPixelTextures.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment]); in initializeDevice()3257 ? caps.maxShaderTextureImageUnits[gl::ShaderType::Fragment] in applyTextures()3258 : caps.maxShaderTextureImageUnits[gl::ShaderType::Vertex]; in applyTextures()
308 mShaderSamplerMetadata[shaderType].resize(caps.maxShaderTextureImageUnits[shaderType]); in init()1936 const GLuint maxShaderTextureImageUnits = in ensureInitialized() local1937 static_cast<GLuint>(caps.maxShaderTextureImageUnits[shaderType]); in ensureInitialized()1939 mCurShaderSRVs[shaderType].initialize(maxShaderTextureImageUnits); in ensureInitialized()1940 mForceSetShaderSamplerStates[shaderType].resize(maxShaderTextureImageUnits, true); in ensureInitialized()1941 mCurShaderSamplerStates[shaderType].resize(maxShaderTextureImageUnits); in ensureInitialized()1947 mNullSRVs.resize(caps.maxShaderTextureImageUnits[gl::ShaderType::Fragment], nullptr); in ensureInitialized()2662 ASSERT(index < mRenderer->getNativeCaps().maxShaderTextureImageUnits[type]); in setSamplerState()2737 index < mRenderer->getNativeCaps().maxShaderTextureImageUnits[gl::ShaderType::Fragment]) || in setTextureForSampler()2739 index < mRenderer->getNativeCaps().maxShaderTextureImageUnits[gl::ShaderType::Vertex]) || in setTextureForSampler()[all …]
1469 caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] = in GenerateCaps()1487 caps->maxShaderTextureImageUnits[gl::ShaderType::Fragment] = in GenerateCaps()1501 caps->maxShaderTextureImageUnits[gl::ShaderType::Compute] = in GenerateCaps()1541 caps->maxCombinedTextureImageUnits = caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] + in GenerateCaps()1542 caps->maxShaderTextureImageUnits[gl::ShaderType::Fragment]; in GenerateCaps()
881 caps->maxShaderTextureImageUnits[gl::ShaderType::Vertex] = in GenerateCaps()925 caps->maxShaderTextureImageUnits[gl::ShaderType::Fragment] = in GenerateCaps()1201 caps->maxShaderTextureImageUnits[gl::ShaderType::Compute] = in GenerateCaps()1645 caps->maxShaderTextureImageUnits[gl::ShaderType::Geometry] = in GenerateCaps()1661 caps->maxShaderTextureImageUnits); in GenerateCaps()
777 mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment] = mtl::kMaxShaderSamplers;778 mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex] = mtl::kMaxShaderSamplers;
753 ASSERT(samplerIndex < static_cast<unsigned int>(caps.maxShaderTextureImageUnits[type])); in getSamplerMapping()2046 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]); in link()2076 data.getCaps().maxShaderTextureImageUnits[shaderType]); in link()
691 mNativeCaps.maxShaderTextureImageUnits[shaderType] = LimitToInt(maxPerStageTextures); in ensureCapsInitialized()