Searched refs:maxTrianglesInFans (Results 1 – 1 of 1) sorted by relevance
244 int maxTrianglesInFans = std::max(maxCombinedFanEdges - 2, 0); in onPrepare() local246 if (VertexWriter triangleVertexWriter = vertexAlloc.lock<SkPoint>(maxTrianglesInFans * 3)) { in onPrepare()257 SkASSERT(fanTriangleCount <= maxTrianglesInFans); in onPrepare()