Searched refs:maxUniformLocations (Results 1 – 8 of 8) sorted by relevance
295 GLint maxUniformLocations = 0; member
193 mResources.MaxUniformLocations = caps.maxUniformLocations; in Compiler()
1119 caps.maxUniformLocations = 1024; in GenerateMinimumCaps()
3575 if (locationSize > caps.maxUniformLocations) in linkUniforms()
1878 *params = mState.mCaps.maxUniformLocations; in getIntegervImpl()
659 mNativeCaps.maxUniformLocations = maxUniformVectors; in ensureCapsInitialized()
1512 caps->maxUniformLocations = 1024; in GenerateCaps()
1226 caps->maxUniformLocations = QuerySingleGLInt(functions, GL_MAX_UNIFORM_LOCATIONS); in GenerateCaps()