Searched refs:maxVertexImageUniforms (Results 1 – 7 of 7) sorted by relevance
93 int maxVertexImageUniforms; member
204 …xVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n" in GetDefaultTBuiltInResourceString()387 resources->maxVertexImageUniforms = value; in DecodeResourceLimits()
142 builtin->maxVertexImageUniforms = 0; in getDefaultBuiltInResources()
153 builtin->maxVertexImageUniforms = 0; in getDefaultBuiltInResources()
407 Resources.maxVertexImageUniforms = 0; in init_resources()
8591 GLint maxVertexImageUniforms; in TEST_P() local8597 glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &maxVertexImageUniforms); in TEST_P()8605 ASSERT_GE(maxCombinedImageUniforms, maxVertexImageUniforms); in TEST_P()8616 GLint vertexImages = maxVertexImageUniforms; in TEST_P()
7647 …nConstant, maxSize, "const int gl_MaxVertexImageUniforms = %d;", resources.maxVertexImageUniforms); in initialize()