/third_party/glslang/Test/ |
D | spv.atomiAddEXT.error.mesh | 10 layout(max_primitives=MAX_PRIM) out;
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D | spv.nv.dmm-allops.mesh | 5 layout(max_vertices = 8, max_primitives = 16, triangles) out;
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D | spv.ext.meshShaderTaskMem.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | spv.meshShaderPerView_Errors.mesh | 12 layout(max_primitives=MAX_PRIM) out;
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D | spv.meshShaderTaskMem.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | spv.meshShaderSharedMem.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | spv.meshShaderPerViewBuiltins.mesh | 16 layout(max_primitives=MAX_PRIM) out;
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D | spv.meshShaderBuiltins.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | spv.ext.meshShaderUserDefined.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | spv.meshShaderUserDefined.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | spv.320.meshShaderUserDefined.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | spv.meshShaderRedeclPerViewBuiltins.mesh | 16 layout(max_primitives=MAX_PRIM) out;
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D | spv.meshShaderRedeclBuiltins.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | spv.ext.meshShaderRedeclBuiltins.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | spv.ext.meshShaderBuiltinsShadingRate.mesh | 16 layout(max_primitives=MAX_PRIM) out;
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D | spv.ext.meshShaderBuiltins.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | spv.meshShaderPerViewUserDefined.mesh | 16 layout(max_primitives=MAX_PRIM) out;
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D | spv.460.subgroupEXT.mesh | 15 layout(max_primitives=MAX_PRIM) out;
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D | glsl.460.subgroup.mesh | 115 layout(max_primitives=MAX_PRIM) out;
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_prim_assembler.c | 272 unsigned max_primitives = u_decomposed_prims_for_vertices( in draw_prim_assembler_run() local 274 unsigned max_verts = u_vertices_per_prim(assembled_prim) * max_primitives; in draw_prim_assembler_run()
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/third_party/mesa3d/src/intel/compiler/ |
D | brw_mesh.cpp | 359 map->max_primitives = nir->info.mesh.max_primitives_out; in brw_compute_mue_map() 377 const unsigned primitive_list_size_dw = 1 + vertices_per_primitive * map->max_primitives; in brw_compute_mue_map() 423 map->per_primitive_pitch_dw * map->max_primitives, 8); in brw_compute_mue_map() 476 map->size_dw, map->max_primitives, map->max_vertices); in brw_print_mue_map() 560 unsigned prims_per_inv = map->max_primitives / workgroup_size; in brw_nir_initialize_mue() 583 unsigned remaining = map->max_primitives % workgroup_size; in brw_nir_initialize_mue()
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/third_party/vk-gl-cts/external/vulkancts/data/vulkan/dynamic_state/ |
D | VertexFetchLines.mesh | 19 layout(max_vertices=2, max_primitives=1) out;
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D | VertexFetch.mesh | 19 layout(max_vertices=3, max_primitives=1) out;
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D | VertexFetchViewportArray.mesh | 19 layout(max_vertices=3, max_primitives=1) out;
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/third_party/mesa3d/src/amd/common/ |
D | ac_nir_lower_ngg.c | 2923 unsigned max_primitives) in ms_calculate_arrayed_output_layout() argument 2926 uint32_t lds_prm_attr_size = util_bitcount64(l->lds.prm_attr.mask) * max_primitives * 16; in ms_calculate_arrayed_output_layout() 2940 unsigned max_primitives, in ms_calculate_output_layout() argument 2965 ms_calculate_arrayed_output_layout(&l, max_vertices, max_primitives); in ms_calculate_output_layout() 2983 ms_calculate_arrayed_output_layout(&l, max_vertices, max_primitives); in ms_calculate_output_layout() 2988 l.lds.total_size = l.lds.indices_addr + max_primitives * vertices_per_prim; in ms_calculate_output_layout() 3016 unsigned max_primitives = shader->info.mesh.max_primitives_out; in ac_nir_lower_ngg_ms() local 3020 … cross_invocation_access, max_vertices, max_primitives, vertices_per_prim); in ac_nir_lower_ngg_ms() 3037 ALIGN(MAX3(api_workgroup_size, max_primitives, max_vertices), wave_size); in ac_nir_lower_ngg_ms()
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