Searched refs:max_stack_depth (Results 1 – 1 of 1) sorted by relevance
564 int max_stack_depth = 0; in is_matrix_stack_full() local566 max_stack_depth = MAX_MODELVIEW_STACK_DEPTH; in is_matrix_stack_full()568 max_stack_depth = MAX_PROJECTION_STACK_DEPTH; in is_matrix_stack_full()570 max_stack_depth = MAX_PROGRAM_MATRIX_STACK_DEPTH; in is_matrix_stack_full()572 max_stack_depth = MAX_TEXTURE_STACK_DEPTH; in is_matrix_stack_full()574 assert(max_stack_depth); in is_matrix_stack_full()576 if (ctx->GLThread.MatrixStackDepth[idx] + 1 >= max_stack_depth) in is_matrix_stack_full()