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Searched refs:max_stack_depth (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_marshal.h564 int max_stack_depth = 0; in is_matrix_stack_full() local
566 max_stack_depth = MAX_MODELVIEW_STACK_DEPTH; in is_matrix_stack_full()
568 max_stack_depth = MAX_PROJECTION_STACK_DEPTH; in is_matrix_stack_full()
570 max_stack_depth = MAX_PROGRAM_MATRIX_STACK_DEPTH; in is_matrix_stack_full()
572 max_stack_depth = MAX_TEXTURE_STACK_DEPTH; in is_matrix_stack_full()
574 assert(max_stack_depth); in is_matrix_stack_full()
576 if (ctx->GLThread.MatrixStackDepth[idx] + 1 >= max_stack_depth) in is_matrix_stack_full()