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Searched refs:metalShaderSource (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_glslang_mtl_utils.h30 std::string metalShaderSource; member
DProgramMtl.mm273 stream->writeString(mMslShaderTranslateInfo[shaderType].metalShaderSource);
275 stream->writeString(mMslXfbOnlyVertexShaderInfo.metalShaderSource);
283 mMslShaderTranslateInfo[shaderType].metalShaderSource = stream->readString();
285 mMslXfbOnlyVertexShaderInfo.metalShaderSource = stream->readString();
745 mtl::CreateShaderLibrary(mtlDevice, translatedMslInfo->metalShaderSource,
754 ss << translatedMslInfo->metalShaderSource;
Dmtl_glslang_mtl_utils.mm45 metalShaderSource.clear();
428 (*mslShaderInfoOut)[type].metalShaderSource = source;
Dmtl_glslang_utils.mm340 mslShaderInfoOut->metalShaderSource =
369 if (translatedShaderInfoOut->metalShaderSource.size() == 0)
DProgramMtl.h157 return mMslShaderTranslateInfo[shaderType].metalShaderSource; in getTranslatedShaderSource()