Searched refs:metalShaderSource (Results 1 – 5 of 5) sorted by relevance
30 std::string metalShaderSource; member
273 stream->writeString(mMslShaderTranslateInfo[shaderType].metalShaderSource);275 stream->writeString(mMslXfbOnlyVertexShaderInfo.metalShaderSource);283 mMslShaderTranslateInfo[shaderType].metalShaderSource = stream->readString();285 mMslXfbOnlyVertexShaderInfo.metalShaderSource = stream->readString();745 mtl::CreateShaderLibrary(mtlDevice, translatedMslInfo->metalShaderSource,754 ss << translatedMslInfo->metalShaderSource;
45 metalShaderSource.clear();428 (*mslShaderInfoOut)[type].metalShaderSource = source;
340 mslShaderInfoOut->metalShaderSource =369 if (translatedShaderInfoOut->metalShaderSource.size() == 0)
157 return mMslShaderTranslateInfo[shaderType].metalShaderSource; in getTranslatedShaderSource()