/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_EXT_extended_dynamic_state3.adoc | 36 `sampleShadingEnable` and `minSampleShading`? 39 - `sampleShadingEnable` and `minSampleShading` are required when compiling
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D | VK_QCOM_render_pass_shader_resolve.txt | 74 pname:minSampleShading must: equal 0.0.
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D | VK_QCOM_render_pass_shader_resolve.adoc | 74 pname:minSampleShading must: equal 0.0.
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 215 float minSampleShading, 234 float minSampleShading, 395 const float minSampleShading, 819 const float minSampleShading, 832 …asterizationSamples, const bool enableMinSampleShading, const float minSampleShading, const bool e… 1417 float minSampleShading, in MinSampleShadingTest() argument 1423 …structionType, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading, minSampleSha… in MinSampleShadingTest() 1456 …adingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading, bool minSamp… in getMinSampleShadingStateParams() argument 1465 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams() 1739 const float minSampleShading, in SampleMaskWithConservativeTest() argument [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 215 float minSampleShading, 234 float minSampleShading, 395 const float minSampleShading, 819 const float minSampleShading, 832 …asterizationSamples, const bool enableMinSampleShading, const float minSampleShading, const bool e… 1417 float minSampleShading, in MinSampleShadingTest() argument 1423 …structionType, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading, minSampleSha… in MinSampleShadingTest() 1456 …adingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading, bool minSamp… in getMinSampleShadingStateParams() argument 1465 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams() 1739 const float minSampleShading, in SampleMaskWithConservativeTest() argument [all …]
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 159 state.minSampleShading = 1.0f; in update() 164 state.minSampleShading = pipelineState.getMinSampleShading(); in update()
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D | Context.hpp | 174 inline float getMinSampleShading() const { return minSampleShading; } in getMinSampleShading() 249 float minSampleShading = 0.0f; member
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D | PixelProcessor.hpp | 94 float minSampleShading; member
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D | Context.cpp | 441 minSampleShading = multisampleState->minSampleShading; in GraphicsState()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fSampleShadingTests.cpp | 314 gl.minSampleShading(1.0f); in setShadingValue() 325 gl.minSampleShading(ratio); in setShadingValue() 350 gl.minSampleShading(1.0f); in postDraw()
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D | es31fSampleVariableTests.cpp | 964 gl.minSampleShading(1.0f); in preDraw() 978 gl.minSampleShading(1.0f); in postDraw() 1114 gl.minSampleShading(0.5f); in preDraw() 1128 gl.minSampleShading(1.0f); in postDraw()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawCreateInfoUtil.cpp | 853 minSampleShading = _minSampleShading; in MultiSampleState() 866 minSampleShading = other.minSampleShading; in MultiSampleState() 881 minSampleShading = other.minSampleShading; in operator =()
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D | vktDrawCreateInfoUtil.hpp | 364 float minSampleShading = 0.0f,
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
D | vktDrawCreateInfoUtil.cpp | 853 minSampleShading = _minSampleShading; in MultiSampleState() 866 minSampleShading = other.minSampleShading; in MultiSampleState() 881 minSampleShading = other.minSampleShading; in operator =()
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D | vktDrawCreateInfoUtil.hpp | 364 float minSampleShading = 0.0f,
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/third_party/mesa3d/docs/relnotes/ |
D | 19.0.5.rst | 79 - anv: Only consider minSampleShading when sampleShadingEnable is set
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cSampleShadingTests.cpp | 129 m_pGLMinSampleShading = gl.minSampleShading; in iterate() 242 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gles_3_2_autogen.h | 62 void minSampleShading(GLfloat value); \
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/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwInitExtES.inl | 171 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
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D | glwInitES32Direct.inl | 218 gl->minSampleShading = &glMinSampleShading;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 446 ASSIGN("glMinSampleShadingARB", minSampleShading); in initProcsDesktopGL() 1602 ASSIGN("glMinSampleShading", minSampleShading); in initProcsDesktopGL() 2195 ASSIGN("glMinSampleShadingOES", minSampleShading); in initProcsGLES() 2622 ASSIGN("glMinSampleShading", minSampleShading); in initProcsGLES() 3234 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL() 4389 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL() 4981 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL() 5408 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_pipeline.c | 153 ms_state.minSampleShading = 1.0; in zink_create_gfx_pipeline()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluStateReset.cpp | 578 gl.minSampleShading(0.0f); in resetStateES() 1215 gl.minSampleShading(0.0f); in resetStateGLCore()
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/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
D | vkObjUtil.cpp | 513 multisampleStateCreateInfoDefault.minSampleShading = 1.0f; in makeGraphicsPipeline()
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/third_party/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 292 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
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