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Searched refs:minSampleShading (Results 1 – 25 of 83) sorted by relevance

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/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_EXT_extended_dynamic_state3.adoc36 `sampleShadingEnable` and `minSampleShading`?
39 - `sampleShadingEnable` and `minSampleShading` are required when compiling
DVK_QCOM_render_pass_shader_resolve.txt74 pname:minSampleShading must: equal 0.0.
DVK_QCOM_render_pass_shader_resolve.adoc74 pname:minSampleShading must: equal 0.0.
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp215 float minSampleShading,
234 float minSampleShading,
395 const float minSampleShading,
819 const float minSampleShading,
832 …asterizationSamples, const bool enableMinSampleShading, const float minSampleShading, const bool e…
1417 float minSampleShading, in MinSampleShadingTest() argument
1423 …structionType, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading, minSampleSha… in MinSampleShadingTest()
1456 …adingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading, bool minSamp… in getMinSampleShadingStateParams() argument
1465 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams()
1739 const float minSampleShading, in SampleMaskWithConservativeTest() argument
[all …]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp215 float minSampleShading,
234 float minSampleShading,
395 const float minSampleShading,
819 const float minSampleShading,
832 …asterizationSamples, const bool enableMinSampleShading, const float minSampleShading, const bool e…
1417 float minSampleShading, in MinSampleShadingTest() argument
1423 …structionType, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading, minSampleSha… in MinSampleShadingTest()
1456 …adingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading, bool minSamp… in getMinSampleShadingStateParams() argument
1465 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams()
1739 const float minSampleShading, in SampleMaskWithConservativeTest() argument
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/third_party/skia/third_party/externals/swiftshader/src/Device/
DPixelProcessor.cpp159 state.minSampleShading = 1.0f; in update()
164 state.minSampleShading = pipelineState.getMinSampleShading(); in update()
DContext.hpp174 inline float getMinSampleShading() const { return minSampleShading; } in getMinSampleShading()
249 float minSampleShading = 0.0f; member
DPixelProcessor.hpp94 float minSampleShading; member
DContext.cpp441 minSampleShading = multisampleState->minSampleShading; in GraphicsState()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fSampleShadingTests.cpp314 gl.minSampleShading(1.0f); in setShadingValue()
325 gl.minSampleShading(ratio); in setShadingValue()
350 gl.minSampleShading(1.0f); in postDraw()
Des31fSampleVariableTests.cpp964 gl.minSampleShading(1.0f); in preDraw()
978 gl.minSampleShading(1.0f); in postDraw()
1114 gl.minSampleShading(0.5f); in preDraw()
1128 gl.minSampleShading(1.0f); in postDraw()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
DvktDrawCreateInfoUtil.cpp853 minSampleShading = _minSampleShading; in MultiSampleState()
866 minSampleShading = other.minSampleShading; in MultiSampleState()
881 minSampleShading = other.minSampleShading; in operator =()
DvktDrawCreateInfoUtil.hpp364 float minSampleShading = 0.0f,
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
DvktDrawCreateInfoUtil.cpp853 minSampleShading = _minSampleShading; in MultiSampleState()
866 minSampleShading = other.minSampleShading; in MultiSampleState()
881 minSampleShading = other.minSampleShading; in operator =()
DvktDrawCreateInfoUtil.hpp364 float minSampleShading = 0.0f,
/third_party/mesa3d/docs/relnotes/
D19.0.5.rst79 - anv: Only consider minSampleShading when sampleShadingEnable is set
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cSampleShadingTests.cpp129 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
242 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_3_2_autogen.h62 void minSampleShading(GLfloat value); \
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwInitExtES.inl171 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
DglwInitES32Direct.inl218 gl->minSampleShading = &glMinSampleShading;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp446 ASSIGN("glMinSampleShadingARB", minSampleShading); in initProcsDesktopGL()
1602 ASSIGN("glMinSampleShading", minSampleShading); in initProcsDesktopGL()
2195 ASSIGN("glMinSampleShadingOES", minSampleShading); in initProcsGLES()
2622 ASSIGN("glMinSampleShading", minSampleShading); in initProcsGLES()
3234 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL()
4389 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL()
4981 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
5408 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.c153 ms_state.minSampleShading = 1.0; in zink_create_gfx_pipeline()
/third_party/vk-gl-cts/framework/opengl/
DgluStateReset.cpp578 gl.minSampleShading(0.0f); in resetStateES()
1215 gl.minSampleShading(0.0f); in resetStateGLCore()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkObjUtil.cpp513 multisampleStateCreateInfoDefault.minSampleShading = 1.0f; in makeGraphicsPipeline()
/third_party/skia/src/gpu/vk/
DGrVkPipeline.cpp292 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()

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