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Searched refs:multMatrix (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_1_0.cpp173 mState.gles1().multMatrix(angle::Mat4::Frustum(l, r, b, t, n, f)); in frustumf()
178 mState.gles1().multMatrix(angle::Mat4::Frustum(ConvertFixedToFloat(l), ConvertFixedToFloat(r), in frustumx()
386 mState.gles1().multMatrix(angle::Mat4(m)); in multMatrixf()
391 mState.gles1().multMatrix(FixedMatrixToMat4(m)); in multMatrixx()
433 mState.gles1().multMatrix(angle::Mat4::Ortho(left, right, bottom, top, zNear, zFar)); in orthof()
438 mState.gles1().multMatrix(angle::Mat4::Ortho(ConvertFixedToFloat(l), ConvertFixedToFloat(r), in orthox()
496 mState.gles1().multMatrix(angle::Mat4::Rotate(angle, angle::Vector3(x, y, z))); in rotatef()
501 mState.gles1().multMatrix(angle::Mat4::Rotate( in rotatex()
514 mState.gles1().multMatrix(angle::Mat4::Scale(angle::Vector3(x, y, z))); in scalef()
519 mState.gles1().multMatrix(angle::Mat4::Scale( in scalex()
[all …]
DGLES1State.h185 void multMatrix(const angle::Mat4 &m);
DGLES1State.cpp330 void GLES1State::multMatrix(const angle::Mat4 &m) in multMatrix() function in gl::GLES1State